Previous Thread
Next Thread
Print Thread
Page 2 of 6 1 2 3 4 5 6
#16472 05/06/05 11:21 PM
Joined: Feb 2001
Posts: 141
B
Member
Member
B Offline
Joined: Feb 2001
Posts: 141
Pooyan has upside down graphics. The game works fine in earlier MacMAMEs.

#16473 05/06/05 11:27 PM
Joined: Sep 2000
Posts: 286
Senior Member
Senior Member
Joined: Sep 2000
Posts: 286
Quote
Originally posted by Bakasama:
Pooyan has upside down graphics.
The 2 clones are upside down but the parent is fine here.

Edit : you have to launch it twice to make it reversed and restart MacMAME to get it right the first launch. Weird....

#16474 05/06/05 11:33 PM
Joined: Feb 2001
Posts: 141
B
Member
Member
B Offline
Joined: Feb 2001
Posts: 141
It plays normal on the parent sometimes. It seems to get messed graphics if you play the clone then the parent.

EDIT:
After playing around, it just seem the game works fine running any Pooyan set the first time. Playing the same set again or a different set after, the game just gets weird graphics.

#16475 05/06/05 11:41 PM
Joined: Jul 2000
Posts: 497
MacMAME Author
MacMAME Author
Joined: Jul 2000
Posts: 497
Quote
Originally posted by Speedy Boris:
Was there a change in the code, or is this a Mac-specific issue?
This is a core change.

#16476 05/07/05 02:45 AM
Joined: Nov 2002
Posts: 123
Senior Member
Senior Member
Joined: Nov 2002
Posts: 123
I'm try to compile the source but i've various error after install quicktime 7 with sdk library (i use 10.3.9 and CW 9.4) and 101 errors from 0.96 source. Suggestion?

#16477 05/07/05 05:16 AM
Joined: Jul 2000
Posts: 497
MacMAME Author
MacMAME Author
Joined: Jul 2000
Posts: 497
Quote
Originally posted by Fava:
I'm try to compile the source but i've various error after install quicktime 7 with sdk library (i use 10.3.9 and CW 9.4) and 101 errors from 0.96 source. Suggestion?
What are the erorrs? I'm building successfully with CodeWarrior 9.4 on 10.3.9 (no QuickTIme 7 SDK yet) and with CodeWarrior 9.5 on 10.4.0. I've also built successfully with Xcode 1.5 on 10.3.9 and Xcode 2.0 on 10.4.0. Post some more details and we can probably get to the bottom of this.

#16478 05/07/05 12:58 PM
Joined: Nov 2002
Posts: 123
Senior Member
Senior Member
Joined: Nov 2002
Posts: 123
Installing Quicktime 7 on 10.3.9+CW9.4 get this error (just an esample from 30000+ error):

I've get this:
Quote
Error : ';' expected
(included from:
QuartzCore/CoreVideo.h:22
QuickTime/ImageCompression.h:25
QuickTime/Movies.h:51
QuickTime/MediaHandlers.h:24
QuickTime/QuickTime.h:30
MacMAME.h:44
MacMAME_Release.pch:16)
CVHostTime.h line 33 extern uint64_t CVGetCurrentHostTime() AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;

Error : ';' expected
(included from:
QuartzCore/CoreVideo.h:22
QuickTime/ImageCompression.h:25
QuickTime/Movies.h:51
QuickTime/MediaHandlers.h:24
QuickTime/QuickTime.h:30
MacMAME.h:44
MacMAME_Release.pch:16)
CVHostTime.h line 42 extern double CVGetHostClockFrequency() AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;

Error : ';' expected
(included from:
QuartzCore/CoreVideo.h:22
QuickTime/ImageCompression.h:25
QuickTime/Movies.h:51
QuickTime/MediaHandlers.h:24
QuickTime/QuickTime.h:30
MacMAME.h:44
MacMAME_Release.pch:16)
CVHostTime.h line 49 extern uint32_t CVGetHostClockMinimumTimeDelta() AVAILABLE_MAC_OS_X_VERSION_10_4_AND_LATER;
and this one:

Quote
Error : (10140) undefined identifier 'INLINE'
(included from:
mame.h:19
mamedbg.h:4
driver.h:55
powerins.c:24)
drawgfx.h line 220 INLINE UINT32 alpha_blend_r32( UINT32 d, UINT32 s, UINT8 level )

Error : (10121) declaration syntax error
(included from:
mame.h:19
mamedbg.h:4
driver.h:55
powerins.c:24)
drawgfx.h line 221 {

Error : (10121) declaration syntax error
(included from:
mame.h:19
mamedbg.h:4
driver.h:55
powerins.c:24)
drawgfx.h line 276 INLINE void sect_rect(struct rectangle *dst, const struct rectangle *src)
I've compiled on my old imac without Q7 and found this 6 error (i'm done disablling those line because i can't say what i do for correct):

Quote
Will not record build dependency for source file ��Info.plc�� generating file ��Info.plist�� as the IDE could not locate the generated file along an access path.

Error : (10141) expression syntax error
OpenGLPluginX.c line 1148 verify_action(menu, return);

Error : (10141) expression syntax error
OpenGLPluginX.c line 1183 verify_action(fileString, continue);

Error : (10265) exception specification list mismatch
(included from:
memory:149
algorithm:523
vector:221
MacFiles.cpp:17)
new line 120 _MSL_IMP_EXP_RUNTIME void operator delete(void* ptr) _MSL_NO_THROW;

Error : (10265) exception specification list mismatch
(included from:
memory:149
algorithm:523
vector:221
MacFiles.cpp:17)
new line 133 _MSL_IMP_EXP_RUNTIME void operator delete[](void* ptr) _MSL_NO_THROW;

Error : (10265) exception specification list mismatch
(included from:
memory:149
algorithm:523
vector:221
MacInput.cpp:15)
new line 120 _MSL_IMP_EXP_RUNTIME void operator delete(void* ptr) _MSL_NO_THROW;

Error : (10265) exception specification list mismatch
(included from:
memory:149
algorithm:523
vector:221
MacInput.cpp:15)
new line 133 _MSL_IMP_EXP_RUNTIME void operator delete[](void* ptr) _MSL_NO_THROW;

#16479 05/07/05 09:37 PM
Joined: Feb 2001
Posts: 267
Senior Member
Senior Member
Joined: Feb 2001
Posts: 267
Run and Gun no longer seems to be playable. I thought it worked in earlier versions, but now just gets stuck with garbled graphics. Sorry if this is a known MAME issue.

Thanks for the update!

#16480 05/07/05 10:06 PM
Joined: Jul 2000
Posts: 497
MacMAME Author
MacMAME Author
Joined: Jul 2000
Posts: 497
Quote
Originally posted by Fava:
Installing Quicktime 7 on 10.3.9+CW9.4 get this error (just an esample from 30000+ error):
Update to CodeWarrior 9.5 - that should take care of these.

Also, and as a general rule, you should be building against the various MacOS SDKs rather than the live system headers. In CodeWarrior, this means changing the "{OSX Volume}" source tree to something like /Developer/SDKs/MacOS10.3.0.sdk". This will allow you to build in situations where a) CodeWarrior's MSL headers haven't been revised yet or b) installing QuickTime 7 without the SDK blows away existing headers. wink

#16481 05/08/05 12:07 AM
Joined: Nov 2002
Posts: 123
Senior Member
Senior Member
Joined: Nov 2002
Posts: 123
Perfect! I try after xcode 1.5 build smile

Page 2 of 6 1 2 3 4 5 6

Link Copied to Clipboard
Who's Online Now
0 members (), 628 guests, and 6 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,399
Posts122,883
Members5,092
Most Online3,327
Nov 10th, 2025
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0