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#16482 05/08/05 10:07 PM
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OK, Run and Gun seems as playable as it ever was... glitchy graphics, but other than that it's all right. Any ideas on if the graphics will ever be fixed or what the issue is?

#16483 05/09/05 02:24 AM
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Just my luck that Crack Down had a ROM change between .95 and .95u1...guess I have to wait for my favourite site to update and then I'll finally be able to play a game I haven't seen since it was in the arcade more than a decade ago.

Oh, Brad, excellent build; looks like some of the games I was getting slowdowns with previously was due more to "more accurate emulation" than ASM core issues, but next year I hope to get a new machine (hopefully we'll see G5 minis and powerbooks by then!) and in the meantime I can just tweak the frameskips manually -- although I find the off-sync audio a bit annoying!


Sean Aaron
#16484 05/09/05 10:00 PM
Joined: Sep 2000
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Teenage Mutant Ninja Turtles (2 players, Oceania) loads up, but seems to freeze on a screen that says IO Test(?). Not sure if this is a known problem or not. Haven't tried it yet w/ any of the other two player editions of the game. The mini audit says the roms are just fine.


p.s. Just checked on a copy of .96 and the game runs ok.

p.p.s I just checked on a copy of .96u1 on my mac at work and the game runs just fine. I suppose I just need to trash something on my mac at home? Oh well. I geuss everyone can disregard my post now.

#16485 05/11/05 05:11 AM
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Quote:
Originally posted by Brad Oliver:
Quote:
Originally posted by Fava:
[b] Installing Quicktime 7 on 10.3.9+CW9.4 get this error (just an esample from 30000+ error):
Update to CodeWarrior 9.5 - that should take care of these.

Also, and as a general rule, you should be building against the various MacOS SDKs rather than the live system headers. In CodeWarrior, this means changing the "{OSX Volume}" source tree to something like /Developer/SDKs/MacOS10.3.0.sdk". This will allow you to build in situations where a) CodeWarrior's MSL headers haven't been revised yet or b) installing QuickTime 7 without the SDK blows away existing headers. wink [/b]
Nothing, i've got some new error, i do failed something.... frown

For now i work on my old imac g3 for compile wink

#16486 05/14/05 11:54 AM
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Posts: 141
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Legendary Wings suffer from the same problem as Pooyan.

The game works fine the first time you run but running it and the clones again, the game has upside down graphics.

#16487 05/14/05 12:43 PM
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Quote:
Originally posted by Bakasama:
The game works fine the first time you run but running it and the clones again, the game has upside down graphics.
I used to have this problem with earlier versions of MacMAME when running Bagman and then Super Bagman and vice-versa. Haven't checked to see if that's been sorted or not.


Sean Aaron
#16488 05/14/05 03:35 PM
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Quote:
Originally posted by Marc Mame:
Simpsons Bowlng (simpbowl.zip) is stuck at bad rom check.
This game is known to work on PC since 0.84.
Are you sure you're running it correctly....

http://www.mame.net/mamefaq.html#i05

smf

#16489 05/14/05 07:25 PM
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I'm totally digging the ability to play Crack Down again...super cool!


Sean Aaron
#16490 05/17/05 11:32 PM
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Another bug, when I play Playchoice Metroid. I start the game inside a rock and I can't move anywhere. This happens no matter what password I use.

#16491 05/18/05 07:25 AM
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Posts: 497
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Quote:
Originally posted by Bakasama:
Another bug, when I play Playchoice Metroid. I start the game inside a rock and I can't move anywhere. This happens no matter what password I use.
Known issue:

http://www.mametesters.org/knownbugsp-s.html

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