Originally posted by Brad Oliver:
Originally posted by hatoncat:
[b]I'll be happy to compile MacMAME in Xcode for years to come, but when it comes to playing that high-end Model 2 (and soon Model 3) game that gives even today's games a run for their money.... it's off to Windows I will be happily going.
I'm curious why that would be. Performance of MacMAME on an x86 Mac will be roughly equivalent to a PC with similar hardware. The only reason I can imagine for wanting to boot Windows to play MAME would be the UI. I admit that MacMAME's UI hasn't aged gracefully (which is something I'm actively working to address), but I'd like to think it's not _that_ hideous. ;-) [/b]Well, if you're able to get full parity with Win32/source going, then that would be great, since it would have full compatibility... no more "Mac can't even emulate as well as Windows"...
And, on a personal note, I'm a huge fan of the UI in MacMAME, I'd love to see a MAME32 interface that looks as nice as it does. It's simple, and it's organized.