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Re: "Golden age" of arcade games? #18729 08/19/04 08:45 AM
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anachronism Offline
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Quote:
Originally posted by Nathan Strum:
Here's my take on the ages...

  1. Stone Age: 1971 - 1973
    Computer Space through the Pong-clone era.
  2. Bronze Age: 1974 - 1976
    Tank through the classic black & white game era.
  3. Iron Age (or maybe Space Age is more apropos): 1977 - 1979
    Space Wars, Space Invaders, Asteroids, and all of the other space games that rode the tide of the post Star Wars sci-fi renaissance.
  4. Golden Age: 1980 - 1983
    Pac-Man through the crash.
  5. Dark Ages: 1984 - 1987
    The crash through Street Fighter.
  6. Silver Age: 1988 - 1993
    The heyday of fighting games (if you're into that sort of thing, if you're not, this is still the dark ages wink )
  7. Tin Foil Age: 1994 - present
    You ever chew on tin foil? 'Nuff said. :dead:

Perfect. I couldn't have worded it better.

Off the top of my head, I can only name five truly great games that emerged from "The Dark Ages:"

* Arkanoid
* Choplifter
* Marble Madness
* PaperBoy
* Super Mario Bros.

I remember when I first saw Marble Madness... the graphics were absolutely awe-inspiring.

I still haven't beat the thing yet...

Re: "Golden age" of arcade games? #18730 08/22/04 11:47 AM
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Zaxter Offline
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To me, the so-called Dark Ages were an incredible time for Sega arcade games.

Out Run: Mind-blowing grafx and intense to play
Space Harrier: Fun as Hell and very cool scaling
Super Hang-On: The best motorcycle game, period.

Perhaps these games were'nt financially successful, I dunno. Is that what we're really talking about here?


4096 colors? On-screen at once?!
Re: "Golden age" of arcade games? #18731 08/23/04 08:56 PM
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Godozo Offline
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I think we're talking about a combination of things:

  1. Inspiration. How many new games were coming out; coming out with new, different ways to play, and just plain playability. I happen to believe that the more "abstract" the game, the more interesting the play.
  2. Popularity. Not just of certain games or genres, but also of the arcades themselves. Not only does the "Golden Age" fit in well with this, but also the silver age with the development of the fighting games.
  3. Importance of the Arcade. As a teenager during the "Golden Age," I know for sure that the arcade was king then. Even during the Silver Age, all the good games first came out in the Arcade, then were ported to video systems.


Not that important, innovative or interesting games have not come out during the Dark Age, or even this Tinfoil Age (I prefer Sunset Age, but the board has spoken). However, I do believe that whatever happens now happens in the home console market, with the Arcade market being more for "games" requiring a more ... viseral response (drumming games, boxing games that require you do some actual punching, dancing games, etc.).


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Your real life starts in 15 minutes.
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