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#19110 09/22/04 09:52 PM
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many thanks brad.Currently downloading,hee hee!

#19111 09/22/04 09:59 PM
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sweetpea: on the contrary, the rewrite is an undisputed good thing. It makes ports easier to maintain (so MacMAME will hopefully take less of Brad's time) and it makes controller handling *way* more flexible and powerful than ever before.

#19112 09/22/04 10:16 PM
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Ok, so when.......<SMACK!>. Thanks Brad. I'm gonna have a bad time getting through the day knowing that MacMAME is ready when I get home.

#19113 09/22/04 10:27 PM
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I just ran MacMAME on my G4 with Mac OS X 10.2.6
First of all, I delete the preference files (org.macmame.*).

Bad news:

- in many cases, changing the preferences (for example, allowing cheats) lead to a application lock-up; you end with a black screen and have to force-quit with Cmd-opt-esc.
- Mac MAME crashes when you start a mouse-controlled game such as Crossbow, Operation Wolf or Under Fire. (I'm playing with mouse and keyboard).
- Old Sega games - such as 005, Frogs, Blasto - refuse to run.
- MacMAME still crashes when you press F4.

On the other side:

- slowdown of 0.77 is gone.
- Sexy Parodius no longer makes MacMAME unexpectly quit, nor Die Hard Arcade - but this one still refuse to start, and the memory test shows two bad RAM blocks.

Sorry for the english!

#19114 09/22/04 10:44 PM
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In the previous version of MacMAME, the directional controls on the directional pad of my Logitech Dual Action Gamepad worked but wouldn't stick after I quit and relaunch MacMAME.

Now in 0.87 MacMAME the directional pad of my Logitech Dual Action Gamepad totally doesn't work.

Brad, when you have some spare time, could you please address this problem?


PowerMac MDD Dual G4 867 Mhz
1GB Ram, 128MB Radeon 9800 Pro
Hyundai ImageQuest L70S 17" LCD
MacOSX 10.3.8 Panther
#19115 09/22/04 11:01 PM
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My logitech pad is also kapput in the new version! <cries>

#19116 09/22/04 11:12 PM
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Quote:
Originally posted by R. Belmont:
sweetpea: on the contrary, the rewrite is an undisputed good thing. It makes ports easier to maintain (so MacMAME will hopefully take less of Brad's time) and it makes controller handling *way* more flexible and powerful than ever before.
Perhaps. Its not such a good thing when your controller fails to work as it did previously. The worst offender so far is Crystal Castles. Yes I know its supposed to be used with a trackball but the previous implementation with an analogue stick was working just fine for me and other people. Lets just say I spent 2 hours with 0.87 today and the only games which I could play with satisfactory control were Star Wars and Starblade.

I don't seem to be able to use my analogue stick as a digital directional controller anymore so that left most games completely unplayable. Not sure if thats anything to do with the rewrite but it can take the blame for now. So pooh to the controller rewrite. wink

#19117 09/22/04 11:13 PM
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Quote:
Originally posted by smf:
Straight away on boot up or did it manage to do something?
It crashes as soon as any 3D content is about to be drawn. So Tekken crashes immediately after the yellow/cyan power on test screen, while Dancing Eyes gets through the territory notice before crashing.

#19118 09/22/04 11:14 PM
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My gamepad directionals dont't work any more.
It's a Saitek P750.
And when I try to customize the controls it crashes.

But for the rest, GOOD WORK !!! smile laugh wink

#19119 09/22/04 11:15 PM
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Quote:
Originally posted by Vas Crabb:
Does this use C or assembly cores? If it's assembly, I guess I'll be stuck using 0.84 Xcode, because I need the 68EC020 for some of my favourite games...
Well, I just checked macmame.org and the source code compiles in xcode 1.5. So I guess you can take the source and give that a shot.

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