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Joined: Jun 2003
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re-setting the controls didn't work for me either...
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Originally posted by Nonoche: oopsie, joystick problems again... the left direction is mapped to the down direction button, and the right direction is mapped to the up direction button. Up & down are probably wrong too ;ми) I'm having the same problem as well edit: I resetted the controls but this problem persists Problem #2: also when I quit and restart MacMAME, the settings in my Logitech Dual Action gamepad's Directional Pad won't stick. (it's the same original problem I have with the previous versions of MacMAME, in which I posted about in this forum in the past)
PowerMac MDD Dual G4 867 Mhz 1GB Ram, 128MB Radeon 9800 Pro Hyundai ImageQuest L70S 17" LCD MacOSX 10.3.8 Panther
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Joined: Jul 2003
Posts: 487
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This is the best update since .74u2 which is what I've been using. My only game issue appears to be that I need to use OpenGL in order to correct the issue with Tempest, Tac Scan, and Cosmic Chasm which still seems to persist from .77 which was where the rotation is being interfered with (this is in the Wiki for .77). Thankfully the meager 8MB video RAM my TiBook has is good enough to deal with all games and now it also looks much like the PC version; sadly slow games like Strikeforce are still slow -- just need a faster CPU, I guess.
One thing that probably should have either not been changed or have been highlighted in one of the readme files was that Scores has changed to High Scores -- at first I didn't think hiscores.dat was getting read and then I discovered this file had been created called High Scores with new .hi files being created. Small issue, but anything that changes like that should get flagged.
Brad and company thanks for a really good release. Can't wait for the new joystick input feature; haven't tried my Lik Sang PSX adapter, but I'm hopeful that it will still function correctly.
Cheers,
Sean
Sean Aaron
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Joined: Dec 2003
Posts: 132
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Does anybody play the "Namco Classic Collection Vol. 2"? When playing Pac-Man Arranged sometimes the game resets and I'm on the title screen again! Sometimes after playing two levels, sometimes after 5 or 6 levels. Is this a bug of the game or of the emulator?
Still can not run CHDs. Copied the folder containing the game (e.g. the folder sfrush with the sfrush.chd in it) in the Hard Disk Images folder - but it's still not found by the emulator. Any trick?
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Joined: Jun 2003
Posts: 24
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It doesn't matter which joystick I have, MacMAME thinks that up and down are right and left, and it thinks that left is both up AND down with all the games I've tried. Putting the gamepad imputs in reverse (x becomes Y, and vice versa) doesn't seem to solve this problem either.
BTW, thanks for the new release Brad.
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Joined: Jul 2003
Posts: 487
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Senior Member
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OpenGL query:
It doesn't seem to work with overlays at all -- is this something that's being worked on, because I'd really like to not have to switch rendering to play certain games. Really works well otherwise, so great work guys because I didn't used to be able to use this at all and it does seem to be a bit of an improvement over software rendering in terms of screen size.
Cheers,
Sean
Sean Aaron
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Joined: Jul 2003
Posts: 487
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Senior Member
Joined: Jul 2003
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It doesn't matter which joystick I have, MacMAME thinks that up and down are right and left, and it thinks that left is both up AND down with all the games I've tried. Putting the gamepad imputs in reverse (x becomes Y, and vice versa) doesn't seem to solve this problem either.
^^^^^^^^^ I'm having the exact same issue. I've also deleted all prefs and the default.cfg, but cannot get the controls to map correctly. The MacMAME interface recognizes button presses (digital left was a bit difficult for some reason, but it got picked up eventually), but when you get into the game menus and try to set controller there you get radically different results. What MacMAME knows to be up and down, the game level menus will map as left and right, with left being up and right not being recognized at all (makes it interesting to play games where you need to be able to move to the right).
Fire buttons, select and Start seem to be recognized fine, it's just the digital directions (in fact the analogue sticks map fine and work great -- weird) that are messed up, so I'm thinking this should be an easy fix.
The fact that Select and Start are working is a definite improvement to me, so it looks like a minor glitch.
I'm still happy to be using a new release though!
Cheers,
Sean
Sean Aaron
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Joined: Dec 2001
Posts: 233
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Posts: 233 |
Originally posted by Kent Clark: Still can not run CHDs. Copied the folder containing the game (e.g. the folder sfrush with the sfrush.chd in it) in the Hard Disk Images folder - but it's still not found by the emulator. Any trick? It could be you have a bad CHD. What information does chdman give you? Use chdman -info
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Joined: Feb 2004
Posts: 270
Senior Member
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Senior Member
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Posts: 270 |
This release fixes the issues with... well... everything (from my point of view) and allows untapped Bubble Bobble 2 japers! Fantastic. Thanks Brad.
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Joined: Mar 2001
Posts: 16,923 Likes: 57
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 16,923 Likes: 57 |
Pac-man arrange in NCV2 is a known problem. Unfortunately it's extremely random and hard to track down - I tried to find it and ended up playing 18 boards without any error (Murphy's Law hard at work).
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