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Joined: Feb 2001
Posts: 141
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Joined: Feb 2001
Posts: 141 |
Originally posted by arekkusu: Right, well with respect to Richard and DarkSabre I think I'll leave it as is then.
IMHO, the only time you really want an uncorrected window is when you're capturing graphics (for sprite ripping and so on.) Fortunately, the cmd-G screen capture function is unaffected by this patch; it will still save an exact pixel copy of the game.
And as for getting to a hypothetical checkbox to turn off aspect ratio correction, it'd be just as easy to switch to the software renderer. Which is worse (no VBL...) but isn't any slower at actual size (it's the same blit in the GL plugin) which is the only case where this matters anyway. Sprite ripping? I don't think there's alot Mac users that sprite rip. It's almost a hobby dominated by PC users.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Just discovered a bug in the latest MacMAME: Some of the sounds for The Simpsons are incorrect; some background music plays at a faster rate while some plays normally, and some instruments are played at a higher pitch than they're supposed to be, producing a very dissonant sound. In addition, many of the sound bytes (i.e. voices) are higher-pitched than normal.
I don't know if this is an issue with JUST MacMAME or with the Windows MAME as well, but it would be nice to have this bug fixed.
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Joined: Feb 2004
Posts: 270
Senior Member
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Senior Member
Joined: Feb 2004
Posts: 270 |
Originally posted by arekkusu: Right, well with respect to Richard and DarkSabre I think I'll leave it as is then. No problem. 
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Joined: Sep 2000
Posts: 286
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 286 |
Running a full ROM's audit takes forever with 0.87b. More than 10mn, where it takes less than 45secs with MacMAME 0.77u2. Is there something wrong with the audit ?
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Joined: Dec 2001
Posts: 233
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 233 |
Well, there were more ROMs added since 0.77. According to Internet Archive Wayback Machine: 0.77 - The current version supports 4640 ROM sets, 2622 unique games. 0.87 - The current version supports 5145 ROM sets, 2901 unique games. Yeah, I'm bored 
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Joined: Feb 2004
Posts: 317
Senior Member
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Senior Member
Joined: Feb 2004
Posts: 317 |
The file handling code was all rewritten between 0.77 and 0.87, and some of it is just slower. ROM audits are adversely affected.
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Joined: Sep 2000
Posts: 693
Senior Member
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Senior Member
Joined: Sep 2000
Posts: 693 |
Pleiades (or Pleiads) crashes MacMAME (OpenGL and software). The game screen will begin to draw, get about as far as the score display, and unexpectedly quit.
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Joined: Dec 2001
Posts: 233
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 233 |
Is it possible for MacMAME to create the CHD's diff file in another folder within the MacMAME folder? Like the NVRAM folder, perhaps? Currently, they are created within the Hard Disk Images folder. I know.... that's alot of folder already.
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Joined: Feb 2004
Posts: 270
Senior Member
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Senior Member
Joined: Feb 2004
Posts: 270 |
Sorry if this has already been raised earlier in the thread. I tried to run Simpsons Bowling (audit suggested that the ROM/CHD were good to go). However, during the boot up process the game failed to load! Culminating on a test screen directing my attention to the manual! Is this a known problem with MacMAME 0.87b?
Thanks in advance.
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Joined: Dec 2001
Posts: 233
Senior Member
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Senior Member
Joined: Dec 2001
Posts: 233 |
Originally posted by DarkSabre: Sorry if this has already been raised earlier in the thread. I tried to run Simpsons Bowling (audit suggested that the ROM/CHD were good to go). However, during the boot up process the game failed to load! Culminating on a test screen directing my attention to the manual! Is this a known problem with MacMAME 0.87b?
Thanks in advance. Hold F2 until it is initializing the EEPROM. EDIT: Since you were asking about CHDs earlier, please read the Wiki page on which work or which don't.
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