Previous Thread
Next Thread
Print Thread
Page 6 of 7 1 2 3 4 5 6 7
Re: MacMAME 0.92u2000 Xcode projects posted #20829 03/02/05 06:19 PM
Joined: Feb 2004
Posts: 2,169
Vas Crabb Offline
Very Senior Member
Offline
Very Senior Member
Joined: Feb 2004
Posts: 2,169
@arekkusu: just had another crack at it. It works perfectly now. I don't know what was wrong before. The behaviour I got before was really weird. It worked if I manually edited the XML configuration files, I just couldn't assign controls to it via the tab menu. But as I said, it's all good now. I must've been doing something wrong.

Re: MacMAME 0.92u2000 Xcode projects posted #20830 03/02/05 07:33 PM
Joined: Aug 2004
Posts: 25
K
Kaizer Arel Offline
Member
Offline
Member
K
Joined: Aug 2004
Posts: 25
@arekkusu Anything else super-urgent?

It' s not super-urgent but you can think to add "sync to monitor refresh" option to the OpenGL plugin.
VBL sync (that i think is equivalent to the "Wait for vertical Sync" option on the PC version) is very good to play on my PB screen...but "sync to monitor refresh" will make play on my Pal 50Hz TV a great experiences.

Re: MacMAME 0.92u2000 Xcode projects posted #20831 03/02/05 07:46 PM
Joined: Aug 2004
Posts: 25
K
Kaizer Arel Offline
Member
Offline
Member
K
Joined: Aug 2004
Posts: 25

Re: MacMAME 0.92u2000 Xcode projects posted #20832 03/02/05 11:51 PM
Joined: Feb 2004
Posts: 312
A
arekkusu Offline OP
Senior Member
OP Offline
Senior Member
A
Joined: Feb 2004
Posts: 312
For joystick problems, here's my summary:

* joystick must be plugged in before launching MacMAME
* delete any *.cfg files from old versions of MacMAME
* certain joysticks (i.e. PSX controllers) must have analog mode turned on to work at all
* analog sticks are now auto-calibrating, so rotate them all around once before doing anything
* analog sticks + mouse = erratic cursor problems, don't use both at the same time
* all configuration is done through the in-game Tab menu now, check the MAME FAQ

There does appear to be a bug somewhere that causes your settings to revert to the default, sometimes. If anyone can give steps to reliably make this happen, please do.

Re: MacMAME 0.92u2000 Xcode projects posted #20833 03/03/05 12:03 AM
Joined: Feb 2004
Posts: 312
A
arekkusu Offline OP
Senior Member
OP Offline
Senior Member
A
Joined: Feb 2004
Posts: 312
The "Sync to VBL" option in the GL plugin will update the MAME window during the display's vertical blanking interval, to avoid tearing. This limits the maximum refresh rate to the display's rate, but It won't magically make Ms. Pac Man run at 75 Hz or 50 Hz. Ms. Pac Man wants to run at 60.6 Hz, so if you limit it to 60, it'll drop a frame once in a while.

The "sync to monitor refresh" you want requires altering the game's clocks, thereby speeding up or slowing down the emulation (and breaking accuracy.) I believe that AdvanceMAME does this. And it looks like new versions of MAME allow you to under/overclock the CPUs and refresh rate via the ` menu, but not very precisely. I've also had MacMAME freeze up when using this feature...

Re: MacMAME 0.92u2000 Xcode projects posted #20834 03/03/05 03:22 AM
Joined: Jul 2003
Posts: 487
seanraaron Offline
Senior Member
Offline
Senior Member
Joined: Jul 2003
Posts: 487
Just curious, does "mouse" also equal trackpad on laptops? If so is there an option as in the PC front-end MAME Classic to turn off mouse input in MacMAME? If not there probably should be in light of this change to the lack of interoperability between these controllers, since I don't believe Powerbooks have the ability to temporarily disable trackpads.


Sean Aaron
Re: MacMAME 0.92u2000 Xcode projects posted #20835 03/03/05 04:13 AM
Joined: Feb 2004
Posts: 312
A
arekkusu Offline OP
Senior Member
OP Offline
Senior Member
A
Joined: Feb 2004
Posts: 312
Yes, mouse == trackpad. But the interaction is such that as long as the mouse is not moved, the joystick will work normally. However the reverse is not true-- if the joystick is plugged in, the mouse will not work, even if the joystick is centered.

I think if you go through the the menu and customize every single control you can get it to work with EITHER the mouse or the joystick, with both plugged in, but that's sort of stupid.

Re: MacMAME 0.92u2000 Xcode projects posted #20836 03/03/05 01:45 PM
Joined: Aug 2004
Posts: 25
K
Kaizer Arel Offline
Member
Offline
Member
K
Joined: Aug 2004
Posts: 25
@arekkusu Thanx for the explanation about VBL sync.
And abut the ADSP2105 sound problem.
Could you do something to solve it?

Re: MacMAME 0.92u2000 Xcode projects posted #20837 03/04/05 02:21 AM
Joined: Jul 2003
Posts: 487
seanraaron Offline
Senior Member
Offline
Senior Member
Joined: Jul 2003
Posts: 487
Quote:
Originally posted by arekkusu:
Yes, mouse == trackpad. But the interaction is such that as long as the mouse is not moved, the joystick will work normally. However the reverse is not true-- if the joystick is plugged in, the mouse will not work, even if the joystick is centered.
Okay, that seems to match the experience I had with the PC version: trackpad with joystick plugged in -ne playing; joystick with trackpad active -eq playing, so that's not too bad.

I've got a compiled binary, but haven't tried it out just yet...


Sean Aaron
Re: MacMAME 0.92u2000 Xcode projects posted #20838 03/04/05 03:39 AM
Joined: Mar 2001
Posts: 16,575
R
R. Belmont Offline
Very Senior Member
Offline
Very Senior Member
R
Joined: Mar 2001
Posts: 16,575
Kaizer: I'm unaware of any game with ADSP2105 (DCSRAM) sound that has a snowball's chance of running at playable speeds on any Mac made, so why the hurry? :-)

Page 6 of 7 1 2 3 4 5 6 7

Who's Online Now
3 registered members (Golden Child, AJR, 1 invisible), 37 guests, and 1 spider.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,812
Posts115,974
Members4,914
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3