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Joined: Mar 2001
Posts: 17,294 Likes: 272
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,294 Likes: 272 |
Hmm, I can't repro that - I started a kss playing and then loaded something else and it was fine (well, it stopped playing the KSS, but that's not a lock-up, just a user interface annoyance).
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Joined: Nov 2002
Posts: 5
Junior Member
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Junior Member
Joined: Nov 2002
Posts: 5 |
Very nice. I have been waiting for something like this for a while. Not found any issues yet, but I have only been playing with it for a while. If this is the right place to request file format support then .ym support would be ace. No idea how portable it is but ST-Sound has recently been open sourced (well, the source has been GPL'd at least) but i'm sure that you could probably come up with something better than that anyway. ST-Sound open source page. Good work Messers Bannister and Belmont, hope to see some fancy new features in the near future!
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Joined: Jun 2001
Posts: 28
Junior Member
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Junior Member
Joined: Jun 2001
Posts: 28 |
Seemed to work well enough with the gym/spc files I have knocking around. Although it failed with a "Unable to open file (prep failed)" on my gunstar.rar, requiring me to unrar them first. The files inside were named "81.gym" through "8A.gym" to "99.gym".
Good work!
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Joined: Mar 2001
Posts: 17,294 Likes: 272
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,294 Likes: 272 |
Kev: yeah, AO1 had .ym support I think, it would be nice to get it back.
Tourn: yeah, the RAR engine we used doesn't like WinRAR 3.0 files. We're working on that. (Richard has a 'solution' on the Mac where it actually launches command line unrar, but frankly that made me puke ;-)
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Joined: Jun 2001
Posts: 28
Junior Member
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Junior Member
Joined: Jun 2001
Posts: 28 |
well, I tried to zip them and it didn't like it then either..
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Joined: Nov 2002
Posts: 5
Junior Member
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Junior Member
Joined: Nov 2002
Posts: 5 |
A tiny little bug like feature: If you add a file to the playlist and then try and add it again, the little "Unable to open file (prep failed)" dialog pops up. No idea why you would add a file more than once in normal usage tho. 
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Joined: Mar 2001
Posts: 17,294 Likes: 272
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,294 Likes: 272 |
Yeah, I need to better trap errors on file open so it says something like "You already have that open!" 
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Joined: Dec 1969
Posts: 921 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 921 Likes: 3 |
Audio Overload has never supported YM. It supports SNDH via an old version of the stsound code that predates the application of the GPL. AO itself isn't open source right now, not least because as R. Belmont will testify, the source is a bit on the messy side. If someone can dig me up a file format explanation of how .ym works along with some sample files I'll implement it. (I've not even begun to look, so if it's the first item on Google, then shoot me 
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Joined: Mar 2001
Posts: 17,294 Likes: 272
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,294 Likes: 272 |
The .YM file format is at: http://leonard.oxg.free.fr/ymformat.html And yes, it's the first item on Google, at least when I tried it 
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Joined: Dec 1999
Posts: 1,180 Likes: 2
Very Senior Member
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Very Senior Member
Joined: Dec 1999
Posts: 1,180 Likes: 2 |
Neat! The Game Boy sound emulation isn't great, but then I don't think I've found any emulator that does it perfectly. In particular the tempo is too slow. At least it hits the right notes, unlike MESS It would be nice if the oscilloscope updated more frequently too, I'm spoiled by Winamp's /me puts on Tokimeki Memorial menu SPC :pac:
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