|
Joined: Oct 2004
Posts: 296
Senior Member
|
Senior Member
Joined: Oct 2004
Posts: 296 |
So.... is SNES9x eventually gonna latch onto these sound changes? Because it would be odd to have such a difference in sound emulation from a console emulator to a video game music player.
I know you don't work on SNES9x, Belmont, but I wondered if you happened to know.
|
|
|
|
Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I would be surprised if they didn't. (It's by no means only sound still being researched, incidentally).
|
|
|
|
Joined: Dec 1999
Posts: 1,180 Likes: 2
Very Senior Member
|
Very Senior Member
Joined: Dec 1999
Posts: 1,180 Likes: 2 |
Who knows, maybe MESS will get the jump on them at this rate 
|
|
|
|
Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I have email in to the SNeESe authors asking if I can just use their DSP code - I'm fairly certain their license (modified Artistic) is MAME compatible, but I like to be polite anyway. That would rocket MESS from no sound to one of the top emulators supporting it :-)
|
|
|
|
Joined: Jul 2001
Posts: 105 Likes: 1
Senior Member
|
Senior Member
Joined: Jul 2001
Posts: 105 Likes: 1 |
With all the SNES sound work you are doing, are you going to do any video related work, or just get the sound going(that alone is great)?
|
|
|
|
Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
|
Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I'll probably fiddle with the rest of it too. No promises though, I really need to get back to X68000 some time.
|
|
|
|
Joined: Jun 2001
Posts: 306
Senior Member
|
Senior Member
Joined: Jun 2001
Posts: 306 |
Crikey, then I'd actually have to start using it 
|
|
|
|
Joined: Dec 1999
Posts: 1,180 Likes: 2
Very Senior Member
|
Very Senior Member
Joined: Dec 1999
Posts: 1,180 Likes: 2 |
Heh, I noticed a pleasant surprise in today's MESS CVS update EDIT: While you're screwing around with spc700.c, you might see if bug 463 still has any relevance or not.
|
|
|
|
Joined: Aug 2005
Posts: 21
Junior Member
|
Junior Member
Joined: Aug 2005
Posts: 21 |
it seems that there have been significant improvements to audio overload. is there a new beta that we can get our hands on? 
the times they are a changin
|
|
|
|
Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
|
Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Not yet - but I've just concluded a house move, so if R. Belmont would like to drop me his current changes I'll see if I can merge things up again.
|
|
|
1 members (1 invisible),
57
guests, and
2
robots. |
Key:
Admin,
Global Mod,
Mod
|
|
Forums9
Topics9,331
Posts122,197
Members5,077
|
Most Online1,283 Dec 21st, 2022
|
|
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!
|
|
|
|