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Joined: Oct 2004
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S
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So.... is SNES9x eventually gonna latch onto these sound changes? Because it would be odd to have such a difference in sound emulation from a console emulator to a video game music player.

I know you don't work on SNES9x, Belmont, but I wondered if you happened to know.

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R
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I would be surprised if they didn't. (It's by no means only sound still being researched, incidentally).

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J
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Who knows, maybe MESS will get the jump on them at this rate wink

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R
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I have email in to the SNeESe authors asking if I can just use their DSP code - I'm fairly certain their license (modified Artistic) is MAME compatible, but I like to be polite anyway. That would rocket MESS from no sound to one of the top emulators supporting it :-)

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R
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With all the SNES sound work you are doing, are you going to do any video related work, or just get the sound going(that alone is great)?

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R
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I'll probably fiddle with the rest of it too. No promises though, I really need to get back to X68000 some time.

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Crikey, then I'd actually have to start using it smile


http://www.system16.com - The Arcade Museum
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J
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Heh, I noticed a pleasant surprise in today's MESS CVS update smile

EDIT: While you're screwing around with spc700.c, you might see if bug 463 still has any relevance or not.

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T
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it seems that there have been significant improvements to audio overload. is there a new beta that we can get our hands on? smile


the times they are a changin
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R
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Not yet - but I've just concluded a house move, so if R. Belmont would like to drop me his current changes I'll see if I can merge things up again.

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