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Joined: Mar 2001
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R
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What, I have to make it compile again? Drat ;-)

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R
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That'd certainly be appreciated!

Joined: Aug 2005
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T
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how much should i donate to get a working version of the stsound integrated audiooverload build?


the times they are a changin
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R
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It *is* integrated in b7.

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The Adlib support is quite nice. :3 Out of curiosity, are you thinking of adding any other Adlib formats later on?

[Edit: Come to think of it, this should probably have gone in the other thread.. sorry.]

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R
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Yeah, I'd definitely like to. The problem with them is a lot of them have no ID bytes so you have to pick them solely by the filename/extension, which is a bit gross.

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I tried to play some Sierra .SCI PC Adlib music and at first they didn't work. Then I happened to peruse R. Belmont's site and noticed his notes on playing these files.

The *gamename*patch.003 files had to be renamed to simply "patch.003". They now work fine.

Thanks R. Belmont. I just thought I would post this here in case other people were unaware of it.

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Ah, good! Though the ID byte thing sounds annoying; it must especially make it hard to rip songs from games.

Is there any chance of EdLib (D00) being added in a future release?

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