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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
What, I have to make it compile again? Drat ;-)
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
That'd certainly be appreciated!
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Joined: Aug 2005
Posts: 21
Junior Member
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Junior Member
Joined: Aug 2005
Posts: 21 |
how much should i donate to get a working version of the stsound integrated audiooverload build?
the times they are a changin
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
It *is* integrated in b7.
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Joined: May 2005
Posts: 22
Junior Member
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Junior Member
Joined: May 2005
Posts: 22 |
The Adlib support is quite nice. :3 Out of curiosity, are you thinking of adding any other Adlib formats later on?
[Edit: Come to think of it, this should probably have gone in the other thread.. sorry.]
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Yeah, I'd definitely like to. The problem with them is a lot of them have no ID bytes so you have to pick them solely by the filename/extension, which is a bit gross.
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Joined: Jun 2005
Posts: 16
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 16 |
I tried to play some Sierra .SCI PC Adlib music and at first they didn't work. Then I happened to peruse R. Belmont's site and noticed his notes on playing these files.
The *gamename*patch.003 files had to be renamed to simply "patch.003". They now work fine.
Thanks R. Belmont. I just thought I would post this here in case other people were unaware of it.
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Joined: May 2005
Posts: 22
Junior Member
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Junior Member
Joined: May 2005
Posts: 22 |
Ah, good! Though the ID byte thing sounds annoying; it must especially make it hard to rip songs from games.
Is there any chance of EdLib (D00) being added in a future release?
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