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Re: Other interesting formats? #21560 07/29/05 07:27 PM
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R. Belmont Online Content
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That's too bad, he did fantastic work.

Re: Other interesting formats? #21561 08/01/05 05:52 PM
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Ryan Reilly Offline
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I love you guys. Seriously.

Re: Other interesting formats? #21562 08/08/05 07:15 AM
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I can't remember if this was brought up or not, but has anyone considered adding the GSR format to Audio Overload? It's a new Genesis format and apparently the files are much smaller than GYMs. Info here: http://www.retrobase.net/gensplus/gens/gens.html

Re: Other interesting formats? #21563 08/08/05 08:05 AM
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Richard Bannister Offline OP
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Just what the world needs. A fourth Genesis sound log format...


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Other interesting formats? #21564 08/08/05 09:16 AM
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That was my reaction too. But what's the third? I know GYM and VGM...

Re: Other interesting formats? #21565 08/08/05 07:01 PM
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Richard Bannister Offline OP
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Generator has its own variant. At the time it was introduced the only option was GYM, which cannot log samples accurately. Nobody has ever used it though.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Other interesting formats? #21566 08/08/05 09:56 PM
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Gaaah. And supposedly some people were working on a more SPC/SID like code+data Genesis rip format but it never surfaced.

Re: Other interesting formats? #21567 08/09/05 08:19 AM
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Richard Bannister Offline OP
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I do believe that was one of Charles MacDonald's multitude of unfinished ideas.

Random idea - an emulator author scholarship fund, so those who turn out quality work can be hired to do the same full time. I can think of few people more worthy than CGFM2.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: Other interesting formats? #21568 08/12/05 02:33 PM
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techne Offline
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AS for SID support, here is the source to the best sounding sid player for mac: http://www.fruitz-of-dojo.de/download/SIDekickv1.1src.dmg.gz

really the mixer and the filter and all of the extra code in this are not needed or wanted by me, and they distort the beauty of the original panning and mixing effects that people like martin galaway and rob hubbard worked so hard at. most .sid's play perfectly. and it is high enough quality to incorporate into AO i believe.

As for midi, there is not much reason to port to GM. However just sending a simple multichannel midi stream with velocity would be more than sufficient. Yes when output there should be an option of setting program changes at the first noteon for each channel and bpm But just having a file that results in a piano quartet would be useful. Most people wanting the midi out feature are probably musicians wanting to sample beautiful phrases like they did from records. So to me, either exporting, (&/or dreamily: having streaming midi) without any program change or extra sysex [[only note on note off, velocity and pan]] would be all i need to bring videogames into a whole new era.( i am biased because i make music mostly by recording my own midi). P.S. i will gladly remix a trans-platform song showing off the new feature, and give it to the AO project


the times they are a changin
Re: Other interesting formats? #21569 08/12/05 02:38 PM
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techne Offline
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i am sorry, i was talking about exporting midi files FROM all of the formats AO supports. not suggesting ways that AO would play any kind of midi

Will midi noteon/noteoff/velocity/pan/multichannel output from AO show up in the future?


the times they are a changin
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