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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
No prob. I've actually got quite a few Genesis Plus gyms that I created myself, and it'd be a shame to lose them or have to make them all over again.
Also, this is to anyone who works on AO- does anyone know WHY Zoop for SNES crashes AO?
And about the new buffering for Mac- what exactly does this do? Does it make it more stable or something?
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Genesis Plus is being overly cute and storing gzip data inside a zip file.
Zoop works fine if you unrar it - there's a bug in the new RAR engine.
The new buffering helps slower machines that might otherwise be "on the edge" to keep up.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Ah yes, it seems that if you unstuff the rar file for a Genesis Plus-created set of gyms, it plays just fine. And then if you zip it, it still runs fine. So yeah, it must be an issue with double compression like you said. Re-zipping the rar files can be a temporary solution.
Thanks for the quick response.
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
The changed buffering means that machines which are not quite fast enough for AO (PSF on my laptop before it was optimized) can produce recognisable music for a few seconds at a time.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Reminder for Windows users: if you get an error about MFC71.dll, you can download it from dll-files.com.
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Joined: Nov 2000
Posts: 114
Senior Member
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Senior Member
Joined: Nov 2000
Posts: 114 |
When testing out PSF (thanks for this BTW) of FF VII against reference CD's, AO plays the tracks too fast. The difference is slight, but noticable. Also, some of the sounds are inaccurate, but I assume that's just an emulation issue that will be worked out eventually. I'd think the speed thing could be looked at though?
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Yeah, I noticed Final Fantasy 8 sounded a wee bit fast, too. But believe me, I'd rather have AO plays songs too FAST than too slow. 
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Joined: Mar 2005
Posts: 4
Junior Member
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Junior Member
Joined: Mar 2005
Posts: 4 |
Ha-ha! This is nice! It even plays Chocobo Dungeon 2, which PSFPlay cannot! Mega-kudos to R. Bannister and everyone else who had a hand in this version of Audio Overload! Granted, there are some things I think could make it even better, but there'll probably be another topic for that. For now, I'm delighted with the new AO release, and greatful for the hard work you're putting into this. Thanks!
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Credit where it's due. The PSF engine is courtesy of R. Belmont and nothing to do with me.
Chocobo Dungeon 2, for what it's worth, is almost certainly a bad rip. AO plays it by patching the loader. R. Belmont can explain in more detail.
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Joined: Apr 2005
Posts: 617 Likes: 6
Senior Member
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Senior Member
Joined: Apr 2005
Posts: 617 Likes: 6 |
I guess the crash in the Windows version when opening FF7_psf.rar from zophar is also due to the RAR engine bug...
--Darkstar
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