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#21797 06/22/05 03:34 AM
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I always thought hooking up a PSG to a 16-bit computer was criminal. I mean...

Amiga 4 PCM channels (custom)
Mac 4 PCM channels (custom)
X68000 6 FM channels, 1 ADPCM (YM2151)
Apple IIgs 32 PCM channels (ES5503)
Atari ST 3 square waves, one noise (YM2149)
286 PC 1 Beeper ;-)

#21798 06/22/05 09:59 AM
Joined: Feb 2004
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Quote
Originally posted by Vlcice:
I'm having some trouble with S98 files in the new Audio Overload
Wow, this is really great. I have a bunch of these old pc-9800 game soundtracks on cassette tape, somewhere. Now AO can play them.

Well, sort of... there are some problems:

* the tempo of track 08 from Sorcerian is really slow. The tempo of other tracks in the same archive are OK, though.
* some of the instrument sounds are wrong, for example the intro of track 11 in the same Sorcerian archive should be much more distorted.
* similarly(?) some instruments are replaced by weak hums or buzzing in the background. Track 07 from The Scheme (pcm) is a good example.
* a more general problem, the overall mix doesn't sound quite right; I guess it is too "bright" making high pitched instruments relatively louder than they should be.
* the playback has a blip at the beginning of each track, and static/dropouts if I use AO's interface while playing (I mean scroll the list, look at menus etc.) This on 1.25 GHz 15" AlBook, 10.4.1. Haven't noticed any similar dropouts with other formats.

#21799 06/22/05 10:04 AM
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Not sure if this is the fault of the rips/tags, but QSF (i.e. Capcom Q-Sound) files play much slower and start a few seconds after they are supposed to.

#21800 06/22/05 10:13 AM
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Also some (Mac) UI related things:

* File>Clear List should reset the scrollbar of the list.
* Japanese text in tags shows up garbled (mojibake)
* Long text in tags wraps around but you can only see the top pixel of the second line of text. There's lots of space left over in the dialog not being used...
* Add channel checkboxes for individual NSF NRVCII voices?
* Add channel checkboxes for S98 voices?

#21801 06/29/05 04:37 AM
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Gameboy/Gameboy Advance issues:

Gameboy: proper support for .GBSs such as TMNT2 and Mario Tennis, support for Zelda Oracles.

Gameboy Advance: support for .GSFs such as Mario and Luigi, proper support for the SNES tracks in Mario Kart: Super Circuit

#21802 06/29/05 05:44 AM
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The next version has a completely different .GBS engine which should be more compatible. I'll check those specific games though.

#21803 06/29/05 06:06 AM
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In paticular, the Oracles as they just go "BEEEEP"

Also, the Kirby soundtracks will lose instruments after a tune has been playing for a while.

#21804 06/29/05 09:45 PM
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Hmm, you're right, the Oracle of Ages rip from zophar.net just plays the first couple beats' worth and then sustains the note indefinitely, for all tracks. It works with NEZPlug, albeit at half tempo (it probably doesn't support the Game Boy Color's double CPU speed mode which the game uses).

(Win32 version)

#21805 06/29/05 09:51 PM
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There is no point in testing either the GBS or NSF engines in 2.0b5. They've been replaced.

#21806 06/29/05 11:50 PM
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If you have a Mac you can "pre-test" them by running Game Music Box though.

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