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#21807 06/30/05 02:53 AM
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foo_gep for Foobar2000 (on Windows) also uses the new engine, though the latest version requires Foobar2000 0.9 beta.

#21808 06/30/05 03:26 AM
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R
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Incidentally, Oracle of Ages does seem to be broken as described even in GMB. Is there some trick to it?

#21809 06/30/05 04:56 AM
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I just went to http://www.zophar.net/gbs/ and downloaded the Legend of Zelda - Oracle of Ages soundtrack and it plays fine in GMB (including the latest internal build). I'd like to solve this. In case we are using different files somehow, here are the checksums:

File: ZeldaOoA.gbs
MD5: ed2726c69caba7bacf57cb196380ea92
SHA-1: aaf479097cc39046dc4627052f73588d5441cbf1

#21810 06/30/05 05:57 AM
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Though I would make you aware that this problem is also with Oracle of Seasons.

Link's Awakening works fine though.

#21811 06/30/05 06:17 AM
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My bad, I didn't delete eng_gbs.c so my Linux build of AO was using the wrong GBS core. I fixed that and Oracle of Ages works fine.

Murray: all the games you cited work beautifully on the new engine which will be in the next AO2 release.

Along with PSF2.

That's right, boys and girls. Total Corlett Domination continues ;-)

#21812 06/30/05 09:43 AM
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Does that include the GBA stuff I mentioned?

#21813 06/30/05 09:59 AM
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GBA is not GBS.

And what's wrong with the SNES tracks in Super Circuit? They sound fine to me.

#21814 06/30/05 10:21 AM
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Some instruments are missing, at least in the current build.

#21815 07/02/05 05:45 AM
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BTW, thanks for all the awesome ST links, I have StSound Pleasuredome's collection but after that went down I didn't realize that other archives/formats/players have started up, and even that some of the oldies are still composing stuff shocked

#21816 07/02/05 11:53 AM
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QSF had the CPU too slow. That's been fixed.

Also fixed: S98 tempo handling, S98 click on startup/song change.

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