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Joined: May 2002
Posts: 67
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Joined: May 2002
Posts: 67 |
QSF still plays quite a bit slower than the same games in M1, for me. However, I only tested with these sets . By the way, here's stuff related to troubleshooting the weirdness with HES files/PC Engine stuff. A recording of the first stage of Raiden from my TG16. Compare to the HES for the game in AO. Also, Soldier Blade's 2nd stage ( song 9 in AO ) exhibits severe bass-related oddness, too. O/T: Why aren't there any HES rips for the chip songs on Super CD-ROM games? 
-nZero
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Joined: Jan 2005
Posts: 154
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Senior Member
Joined: Jan 2005
Posts: 154 |
Speedy Boris, it looks as if you need emule (or edonkey) to get it now. I've never used those programs. It was probably taking too much bandwidth otherwise.
It's pretty simple to fix them with a hex editor as I described (send me a private message for further help). I think I'll update the sound engine to allow ignoring the sound chip flags (so you can play these incorrect files, as apparently the previous engine did) and get it to the AO team before the next release.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I don't have those sets, but e.g. 19xx (from Neill Corlett's homepage) was A/B'ed to play at the same speed as M1.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Looks like gamesnet would only crash on Win32. I upgraded my MinGW to GCC 3.4.4 (which matches what I build the Linux versions with) and did some other tweeks and it seems to be OK now.
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Joined: May 2002
Posts: 67
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Joined: May 2002
Posts: 67 |
Originally posted by R. Belmont: I don't have those sets, but e.g. 19xx (from Neill Corlett's homepage) was A/B'ed to play at the same speed as M1. ::shrug:: I don't know what to say, both Power Battles and Power Fighters work fine under Highly Quixotic. Oh well.
-nZero
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
It's because of how Corlett converts them to work without the 68000 driver (in M1, *you're* the driver) - it needs a faster clock speed than normal to work properly. It'll be fixed in the next version. (Although QSF is the world's most pointless format anyway given the existance of M1).
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Joined: May 2002
Posts: 67
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Joined: May 2002
Posts: 67 |
Originally posted by R. Belmont: (Although QSF is the world's most pointless format anyway given the existance of M1). Agreed. Thanks for the explanation. Anyway, until the next M1 is out AO is the only way I can listen to the QSound version of Power Battle without pointless added resampling, so I appreciate your looking into it 
-nZero
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Joined: Jun 2000
Posts: 23
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Joined: Jun 2000
Posts: 23 |
Originally posted by R. Belmont: I don't think I have any multi-song sndh files - could you suggest one or two that do that? The SNDHs for Hammerfist and Reach For The Skies are multi-tune files as well. I'm also experiencing NSF crash problems- I'll try to play a tune that causes an error, then the next NSF i play will crash the program. Also, there's several NSFs that use more than one expansion chip. This is impossible on real hardware, but several do it anyway. Any plans for supporting this?
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Joined: Jan 2005
Posts: 154
Senior Member
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Senior Member
Joined: Jan 2005
Posts: 154 |
I couldn't find any NSFs that used VRC6 and N106 expansion sound simultaneously, so I wasn't able to fully test the engine with multiple active sound chips. Pointers to any would be appreciated. I posted earlier about this bug and about fewer expansion sound chips being supported by the new NSF engine.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Yes, if you try and play an NSF that causes an error you must shut down the app before attempting to play another.
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