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#21874 07/27/05 11:05 AM
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Another thing that doesn't work with the new NSF engine is Turtles Tournament Fighters. However, since the other three Turtles soundtracks play fine, it might be a problem with the the .NSF itself.

www.zophar.net/nsf/turtle.zip

#21875 07/28/05 12:20 AM
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Turtles Tournament Fighters plays fine on on my machine (Mac OS X). It has 46 sound effect tracks before the actual music.

#21876 07/28/05 03:21 AM
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Certain tracks(like number 47)don't play right.

#21877 07/28/05 03:41 AM
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You sure it's not that other players get it wrong?

#21878 07/28/05 03:46 AM
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It doesn't play right in Audio Overload AND Game Music Box.

#21879 07/28/05 08:16 AM
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Again, you have real hardware and can verify that AO/GMB are wrong and not all the other players? smile

#21880 07/28/05 08:52 AM
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I tried TMNT: TF on a local build of Festalon (another quite accurate player engine), and on my experimental NSF player which uses an actual NES for sound output, and they sound the same as AO 2.0b6 (other than slightly different frequency equalizations on each). Here is the sample from playing the NSF through my NES:

tmnt_tf_47.mp3 (320K)

This isn't definitive though, since it's not running the NSF code on the NES CPU (my devcart doesn't have enough RAM to hold the entire NSF), and I don't have the actual game.

So, it could be 1) an error on your part, 2) the players, or 3) a problem with the NSF rip (in order of likelihood).

#21881 07/28/05 01:12 PM
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Quote
Originally posted by blargg:
So, it could be 1) an error on your part, 2) the players, or 3) a problem with the NSF rip (in order of likelihood).
Bad rips that work in bad players make that a difficult order to guess. There is definately one of the PSF's that fall into that category, I haven't verified the other suspect ones on real hardware yet ( mainly because I don't know exactly which they are :-) ).

smf

#21882 08/17/05 11:11 PM
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8000 clip incidents happen in an average snd export file right now. i will test other formats and post results

i agree with Stefan Lindberg: the snd emulation does sound very compressed. But i will say that before i heard the real atari examples i still enjoyed the compressed version. ( although it was not true to the original sound) smile

and i have read on 1 site that chocobo dungeon 2 was ripped incorrectly. (a japanese site that was very upset about it)


the times they are a changin
#21883 08/18/05 02:48 AM
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Yes, CD2 is an incorrect rip - it has an illegal MIPS code sequence (as was well documented on smf's and my blogs). It works anyway in Highly Experimental (the "reference" PSF/PSF2 player) because HE's CPU is buggy. It works in AO because we detect the bad code and do what it means rather than what it says.

And by modern pop/rock CD mastering standards, 8000 clips in a single song is average ;-) That said, please specify the actual format and song used to compile that stat.

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