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#21894 09/19/05 02:21 AM
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PSF's a hair fast. I didn't think it would matter that much (it's less than a 5 BPM difference) but apparently everyone's a perfectionist about the Squaresoft crap.

-RB far prefers Konami soundtracks

#21895 09/19/05 04:36 AM
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I'd rather soundtracks be too fast than too slow, myself. wink

#21896 09/19/05 08:16 AM
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Actuate emulation, that's all we're after! wink

I think everyone is just pointing out the bug, is all.

#21897 10/11/05 04:46 AM
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I suppose it has been established that VRCVII files (well, the one file) cause AO to crash. That's too bad, I love listening to Lagrange point.
However, on another note, the VGM code is buggy in its emulation of periodic noise. The current noise is entirely untuned, which makes listening to such tunes (Matt Furniss makes a lot of use of periodic noise, as do current doujin composers) sounds like a really bad SAP.

#21898 10/11/05 06:09 AM
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It really shouldn't crash (I think we actually have it fixed so it just doesn't play now), but VRCVII support is kinda up to blargg at this point.

AFAIK the VGM support is using the latest MAME cores, and I know for the YMxxxx at least that Jarek has verified those sample-per-sample against the real chips, including the noise. The PSG for the Master System may not be so lucky though.

#21899 10/11/05 05:30 PM
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VGM support *is* using the latest MAME cores. In theory I could switch to blargg's implementation, but right now that doesn't support the FM chip so I'm not going to do that.

#21900 10/12/05 07:18 AM
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I'm sure this isn't the right place to ask, but where is -eh? So why not?

Other than hunting down an OST of MegaMan-X4; I did find a site that does have some MP3s (actually when you try to save them all you get is a web-page 'html'). They have 4 MP3s. 2 of them you can already listen to on the disc. And the other 2 are said to have been ripped from the data tracks on the disc.

I've even looked around over at Zophar's. Nothing there. Will AO ever support whatever file types are in Saturn discs?

Or perhaps someone knows of a way to convert the data on a Saturn game disc to something that's listenable... :hmm:

Thanks for any info.


Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
#21901 10/12/05 07:45 AM
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Unlike the PSX the Saturn didn't really have any standard audio formats - they pretty much were different per developer and sometimes per game.

#21902 10/12/05 08:44 AM
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Hmm... Now I'm reminded of what someone said over at mame.net. About the STV not having any 'standards'. lol

If the link in this post isn't allowed then (of course) delete it (and accept my apologies). This is what I was talking about when I mentioned the 2 tracks that were ripped from the 'data' files of the CD... That is: if they can even be DL'ed.

I wonder how they did it? :hmm:

segaxtreme


Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
#21903 10/12/05 07:16 PM
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Someone figured out the format Capcom used for those tracks, apparently. That doesn't mean it's a universal solution for all the tracks in that game though, let alone all ST-V/Saturn games smile

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