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#21904 10/12/05 11:04 PM
Joined: Oct 2002
Posts: 121
L
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Posts: 121
Quote
Originally posted by R. Belmont:
Someone figured out the format Capcom used for those tracks, apparently. That doesn't mean it's a universal solution for all the tracks in that game though, let alone all ST-V/Saturn games smile
...'for those tracks'? What kind of evil thing did Sega made?!?

#21905 10/13/05 04:04 AM
Joined: Mar 2001
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R
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Nothing, they just gave developers free reign. Like a PC :-)

#21906 11/04/05 09:27 PM
Joined: Oct 2004
Posts: 296
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Quote
Originally posted by Furby:
We've got a problem...

In SuperMarioBrothers3.nsf, some songs play with the kickdrum repeating very quickly. Oh dear...
I know this reply is VERY late, but if you're still reading this, I may have a solution...

There are TWO Super Mario 3 sets at zophar.net, one with a copyright of 1990, and another of 19??. The 1990 one plays fine for some reason, and lo and behold, I tried the other set (the 19??), and it DOES sound really bad. Since they both contain the same tracks, you might as well just use the 1990 version. smile

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