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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
"Project 2612" is now open with 75 VGM rips and more are coming. For those who don't know the difference, VGM has more precise note timing than GYM and thus reproduces the sound much more faithfully. Depending on the game the differences can be dramatic. (AO supports both formats, of course). Check out the site at: http://project2612.bandwidthmonkey.net/ (Even though they only say to use AO on the Mac. Grr. Arrgh.) ETA: Doh. Their files don't work with current AO, at least on the PC. Looks like we maybe can't handle .vgz in a .rar or something.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Beat me to it! Yeah, this site has a lot of great Genesis VGM files, and it looks like updates will be very frequent. Sure, it sucks that the file sizes are EXTREMELY large, even more so than GYMs, but for accuracy, it's worth it.
And just a quick bug to Belmont & Bannister: Their files don't work on the Mac either; it gives the standard "file format not yet supported" dialog box. It works if you unzip the rars and re-zip them, though.
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Joined: Aug 2003
Posts: 122
Senior Member
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Senior Member
Joined: Aug 2003
Posts: 122 |
So for now it's only 'Okay news' :p I'll keep my eyes on this. 
Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Well, if you unrar the files manually they do play  But we'll sort out the problem too.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
While we're talking about VGMs, can I address a bug? On some extremely short VGMs (the ones that are only one second long), Audio Overload seems to not play them, and instead buffers for a really long time. Is that fixable?
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Sure, point us to one that does it.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Kid Chameleon on that website you linked to has a bunch of those. Just listen to most of the transformation snippets. Also Beavis & Butt-Head has a few tracks that don't play, such as the stage intros. That should be enough to get you started. Let me know if you need more. 
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Originally posted by R. Belmont: Their files don't work with current AO, at least on the PC. Looks like we maybe can't handle .vgz in a .rar or something. That is supported on the Mac via that godawful hack you've not implemented (ui_attempt_decompress, expanding to a tmp file).
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Originally posted by Speedy Boris: While we're talking about VGMs, can I address a bug? On some extremely short VGMs (the ones that are only one second long), Audio Overload seems to not play them, and instead buffers for a really long time. Is that fixable? Yes - it's already done; I caught that one a few weeks ago. The change will be in the next update.
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Okay, it turns out that this was broken on the Mac too. I'm working on fixing it properly right now.
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