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Joined: Dec 1969
Posts: 921 Likes: 3
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Senior Member
Joined: Dec 1969
Posts: 921 Likes: 3 |
And it's now fixed. I'll send you an update RB as soon as I've cleaned up the code a bit 
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Joined: Dec 1969
Posts: 921 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 921 Likes: 3 |
...and done! I'd guess we should aim for a release sooner rather than later, since that web page tells people to use a player that currently doesn't work 
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Joined: Aug 2003
Posts: 122
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Senior Member
Joined: Aug 2003
Posts: 122 |
Originally posted by Richard Bannister: ...and done! I'd guess we should aim for a release sooner rather than later, since that web page tells people to use a player that currently doesn't work He-he.  That sounds like a good strategy for getting Developers to release updates sooner. Veeery Sneaky. Cue the great news. 
Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
On the topic of that webpage, I really hope they start making a list of "What's New" on the front page. It'd be slightly annoying to have to comb through the VGM list to see what was recently added.
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Joined: Mar 2001
Posts: 17,321 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,321 Likes: 280 |
Yeah - they say they're already adding stuff, but damned if I can remember everything that was there before 
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Joined: Jan 2005
Posts: 154
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Senior Member
Joined: Jan 2005
Posts: 154 |
I'm going to be updating my VGM library to handle this, and while I do that I'll probably add a way to transparently access gzipped files in RAR archives using my Rar_Extractor (which Audio Overload uses). The comment on the VGM file spec page about gzip being "trivial to support" doesn't take into account the lunacy of putting a gzipped file in an RAR archive.
... oh my, the files are huge. My modem will make these painful to acquire. I might have to work on a more efficient format that stores the samples separately.
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Joined: Dec 1969
Posts: 921 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 921 Likes: 3 |
Originally posted by blargg: I'm going to be updating my VGM library to handle this, and while I do that I'll probably add a way to transparently access gzipped files in RAR archives using my Rar_Extractor (which Audio Overload uses). The comment on the VGM file spec page about gzip being "trivial to support" doesn't take into account the lunacy of putting a gzipped file in an RAR archive. It's only about 20 lines of code to undo a gzip buffer in RAM. I'll send you the code by e-mail. For what it's worth, Audio Overload supports LZH and GZIP archives, which can be inside CAB, RAR, or ZIP; I don't think gzip functionality inside Rar_Extractor would be particularly useful to us as we'd need to duplicate it elsewhere anyway.
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Well shut my mouth, they started posting what's new on the front page. Outstanding.
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Joined: Mar 2001
Posts: 17,321 Likes: 280
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,321 Likes: 280 |
blargg: One of the emulators (Gens?) does support another format that stores samples seperately. We really need an emulated rip format - I'm told someone has one worked out complete with some rips, but they haven't released it yet.
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Joined: Dec 1969
Posts: 921 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 921 Likes: 3 |
CGFM2 did so a good while back, I believe...
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