Previous Thread
Next Thread
Print Thread
Page 2 of 6 1 2 3 4 5 6
Re: Great news for Genesis/MD #21970 11/09/05 02:59 PM
Joined: Dec 1969
Posts: 905
Richard Bannister Offline
Senior Member
Offline
Senior Member
Joined: Dec 1969
Posts: 905
And it's now fixed. I'll send you an update RB as soon as I've cleaned up the code a bit smile

Re: Great news for Genesis/MD #21971 11/09/05 03:23 PM
Joined: Dec 1969
Posts: 905
Richard Bannister Offline
Senior Member
Offline
Senior Member
Joined: Dec 1969
Posts: 905
...and done! I'd guess we should aim for a release sooner rather than later, since that web page tells people to use a player that currently doesn't work smile

Re: Great news for Genesis/MD #21972 11/10/05 05:39 AM
Joined: Aug 2003
Posts: 122
T
Tetrafish Offline
Senior Member
Offline
Senior Member
T
Joined: Aug 2003
Posts: 122
Quote:
Originally posted by Richard Bannister:
...and done! I'd guess we should aim for a release sooner rather than later, since that web page tells people to use a player that currently doesn't work smile
He-he. laugh That sounds like a good strategy for getting Developers to release updates sooner. Veeery Sneaky. wink

Cue the great news. cool


Dear Mod/Admin, Please let me know why you had to delete this post. Thanks.
Re: Great news for Genesis/MD #21973 11/10/05 06:34 AM
Joined: Oct 2004
Posts: 296
S
Slick Mandela Offline
Senior Member
Offline
Senior Member
S
Joined: Oct 2004
Posts: 296
On the topic of that webpage, I really hope they start making a list of "What's New" on the front page. It'd be slightly annoying to have to comb through the VGM list to see what was recently added.

Re: Great news for Genesis/MD #21974 11/10/05 06:43 AM
Joined: Mar 2001
Posts: 16,595
R
R. Belmont Online Content OP
Very Senior Member
OP Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,595
Yeah - they say they're already adding stuff, but damned if I can remember everything that was there before smile

Re: Great news for Genesis/MD #21975 11/10/05 10:14 AM
Joined: Jan 2005
Posts: 154
blargg Offline
Senior Member
Offline
Senior Member
Joined: Jan 2005
Posts: 154
I'm going to be updating my VGM library to handle this, and while I do that I'll probably add a way to transparently access gzipped files in RAR archives using my Rar_Extractor (which Audio Overload uses). The comment on the VGM file spec page about gzip being "trivial to support" doesn't take into account the lunacy of putting a gzipped file in an RAR archive.

... oh my, the files are huge. My modem will make these painful to acquire. I might have to work on a more efficient format that stores the samples separately.

Re: Great news for Genesis/MD #21976 11/10/05 02:50 PM
Joined: Dec 1969
Posts: 905
Richard Bannister Offline
Senior Member
Offline
Senior Member
Joined: Dec 1969
Posts: 905
Quote:
Originally posted by blargg:
I'm going to be updating my VGM library to handle this, and while I do that I'll probably add a way to transparently access gzipped files in RAR archives using my Rar_Extractor (which Audio Overload uses). The comment on the VGM file spec page about gzip being "trivial to support" doesn't take into account the lunacy of putting a gzipped file in an RAR archive.
It's only about 20 lines of code to undo a gzip buffer in RAM. I'll send you the code by e-mail. For what it's worth, Audio Overload supports LZH and GZIP archives, which can be inside CAB, RAR, or ZIP; I don't think gzip functionality inside Rar_Extractor would be particularly useful to us as we'd need to duplicate it elsewhere anyway.

Re: Great news for Genesis/MD #21977 11/10/05 08:11 PM
Joined: Oct 2004
Posts: 296
S
Slick Mandela Offline
Senior Member
Offline
Senior Member
S
Joined: Oct 2004
Posts: 296
Well shut my mouth, they started posting what's new on the front page. Outstanding.

Re: Great news for Genesis/MD #21978 11/10/05 09:17 PM
Joined: Mar 2001
Posts: 16,595
R
R. Belmont Online Content OP
Very Senior Member
OP Online Content
Very Senior Member
R
Joined: Mar 2001
Posts: 16,595
blargg: One of the emulators (Gens?) does support another format that stores samples seperately. We really need an emulated rip format - I'm told someone has one worked out complete with some rips, but they haven't released it yet.

Re: Great news for Genesis/MD #21979 11/10/05 10:35 PM
Joined: Dec 1969
Posts: 905
Richard Bannister Offline
Senior Member
Offline
Senior Member
Joined: Dec 1969
Posts: 905
CGFM2 did so a good while back, I believe...

Page 2 of 6 1 2 3 4 5 6

Moderated by  R. Belmont, Richard Bannister 

Who's Online Now
3 registered members (mahlemiut, Olivier Galibert, Praxis), 37 guests, and 3 spiders.
Key: Admin, Global Mod, Mod
ShoutChat Box
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics8,823
Posts116,132
Members4,921
Most Online890
Jan 17th, 2020
Powered by UBB.threads™ PHP Forum Software 7.7.3