Available now for Windows, Linux, and Mac.
- Added support for gzips nested inside other archives.
- Added support for NSFE files.
- Rewrote the VGM engine to support the latest files, needed for Project 2612.
- Numerous fixes to the S98 engine; sound quality should be much better now.
- NSF and GBS files no longer allow you to go two tracks beyond the end of the file.
- The SNDH engine no longer stops playback at the three minute mark.
- Fixed previous/next song highlighting in KSS driver.
- Blargg sent in FME-07 support for the NSF engine (Gimmick!).
- R. Belmont added support for various PC AdLib formats (.ROL, .SCI, and .IMF).
- R. Belmont added support for .VTX files (Spectrum).
- R. Belmont added support for ID666 tags in SPC files, and converted the code to use the Game_Music_Emu engine.
http://www.bannister.org/software/ao.htm