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Joined: May 2005
Posts: 22
Junior Member
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Junior Member
Joined: May 2005
Posts: 22 |
Yu-No and Popful Mail are sounding great now.  Thank you very much! It's always great to have a new Audio Overload release. In terms of more bugs, the S98 of Misty Blue seems to still have some hissing and buzzing. If you'd like, I can try to do a more thorough testing of the S98s on Rophon's site to see if there are any more problematic sets.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
BTW, I found a bug where playing some file types (.IMF/.SCI/.ROL) would cause .RAWs not to work afterwards. It'll be fixed in the next version (which should be soon). There's a new Valgrind out (it has PPC support, but only for Linux/PPC, sorry Richard) so I'll run another audit on the core as well :-)
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
I just found a bug: For the SNES set "The Blues Brothers", bgmus1.spc, & bgmus4.spc, & gameover.spc cause Audio Overload to quit immediately.
You can find the set at zophar.net.
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Joined: Jan 2005
Posts: 154
Senior Member
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Senior Member
Joined: Jan 2005
Posts: 154 |
Thanks, I found and fixed the problem in my SPC engine. I've forwarded the fix to the AO team for inclusion in the next update.
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
I've just merged it. Anything else?
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
The weird thing is, Blues Brothers played all the tracks fine in Game Music Box, despite that and AO using the same SPC engine now. Oh well, glad to see it's fixed.
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Joined: Jan 2005
Posts: 154
Senior Member
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Senior Member
Joined: Jan 2005
Posts: 154 |
I release my programs with debugging checks turned off, since I add some checks in places where they slow things down significantly. AO builds on Mac are apparently shipped with these checks enabled (specifically, they don't #define NDEBUG). The bug was a very rare timing issue, that had unluckily stayed hidden for a while.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
My PC builds define NDEBUG.
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Joined: Feb 2004
Posts: 312
Senior Member
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Senior Member
Joined: Feb 2004
Posts: 312 |
I'm a bit late, but thanks for this update. S98 is much better, non-PCM tracks like Sorcerian and YS sound perfect now. Now, it just needs to display the Japanese track name correctly... 
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Joined: Jun 2005
Posts: 16
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 16 |
Well, NES Turtles Tournament Fighters STILL doesn't work.
Are you EVER going to update the .GSF engine?
Why did you disable the .SPC channel selections?
Glad to see the end of that annoying .GBS bug, though.
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