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Joined: May 2005
Posts: 22
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Joined: May 2005
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Yu-No and Popful Mail are sounding great now. laugh Thank you very much! It's always great to have a new Audio Overload release.

In terms of more bugs, the S98 of Misty Blue seems to still have some hissing and buzzing. If you'd like, I can try to do a more thorough testing of the S98s on Rophon's site to see if there are any more problematic sets.

Joined: Mar 2001
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R
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BTW, I found a bug where playing some file types (.IMF/.SCI/.ROL) would cause .RAWs not to work afterwards. It'll be fixed in the next version (which should be soon). There's a new Valgrind out (it has PPC support, but only for Linux/PPC, sorry Richard) so I'll run another audit on the core as well :-)

Joined: Oct 2004
Posts: 296
S
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I just found a bug: For the SNES set "The Blues Brothers", bgmus1.spc, & bgmus4.spc, & gameover.spc cause Audio Overload to quit immediately.

You can find the set at zophar.net.

Joined: Jan 2005
Posts: 154
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Posts: 154
Thanks, I found and fixed the problem in my SPC engine. I've forwarded the fix to the AO team for inclusion in the next update.

Joined: Dec 1969
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R
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I've just merged it. Anything else?

Joined: Oct 2004
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The weird thing is, Blues Brothers played all the tracks fine in Game Music Box, despite that and AO using the same SPC engine now. Oh well, glad to see it's fixed.

Joined: Jan 2005
Posts: 154
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I release my programs with debugging checks turned off, since I add some checks in places where they slow things down significantly. AO builds on Mac are apparently shipped with these checks enabled (specifically, they don't #define NDEBUG). The bug was a very rare timing issue, that had unluckily stayed hidden for a while.

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R
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My PC builds define NDEBUG.

Joined: Feb 2004
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I'm a bit late, but thanks for this update. S98 is much better, non-PCM tracks like Sorcerian and YS sound perfect now. smile

Now, it just needs to display the Japanese track name correctly... wink

Joined: Jun 2005
Posts: 16
M
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Joined: Jun 2005
Posts: 16
Well, NES Turtles Tournament Fighters STILL doesn't work.

Are you EVER going to update the .GSF engine?

Why did you disable the .SPC channel selections?

Glad to see the end of that annoying .GBS bug, though.

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