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The one on project2612's website.

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R
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We already are updated for that. I think we should probably just go ahead and post what we've got since we're way behind the curve on that VGM update now :-) Sync me up, Richard wink

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Boris: AO2.0b7 should play everything on Project2612; if there's something that doesn't work do bring it to my attention.

Belmont: There's no change to VGM from 2.0b7 to the present, as far as I can remember anyway; I'm just about to go to bed but will create a code drop for you tomorrow.

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Right, VGM wasn't necessarily the interesting part, I just think we're out of bugs solvable in linear time (the S98s that have trouble are due to missing PCM, not any specific defect of our driver) so we may as well build the update.

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Ah okay. Give me a day or two to stress test the Mac code to make sure CodeWarrior hasn't done anything else dumb on me anyway.

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Quote
Originally posted by Speedy Boris:
I assume that the latest vg update (0.34) isn't compatible with AO 2.0b7? If it isn't, there's something else to merge for an upcoming release.
The only major differences were the implementation of Blargg's PCM Hipass code and a fix for no pause for non-looping tracks (Which, if you have it off, you might not even notice) and errors skipping short non-looping tracks. (which you might have.)

It'd be unlikely that the latter two bugs would manifest in Audio Overload, as RB and Richard check for that sort of stuff, I hope. :p

Therefore, you're not really missing too much, even if they don't update it immediately, but if they'd like to, by all means. wink

The sets themselves are unchanged and should play just fine in Audio Overload 2.0b7.


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Can I put in another request for a higher-FPS oscilloscope in the Windows version? It doesn't really match the music beat when it's only updating a handful of times per second.

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I've put an ungodly amount of effort into doing that and it hasn't really helped (the results are in fact in b7). I have a complete rewrite of the Windows frontend in plain Petzold going in an attempt to fix that, but it's far from usable yet.

Until then, if you have a Linux machine around the 'scope on it is 60 FPS no problem :-)

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OK, thanks for trying. I've been meaning to get some Lunix action going anyway. smile

Of course, wouldn't you know it but I tried a Slackware-based distro recently and the AO binary was incompatible, just like in that other thread here.

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Slack is a little *too* boringly stable to keep up with things like AO :-)

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