Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Joined: Jan 2006
Posts: 40
J
Junior Member
Junior Member
J Offline
Joined: Jan 2006
Posts: 40
Would it be possible to have a filter option that combined hqX and NTSC? I like them both, and so the obvious question is, can we have our cake and eat it too? Sure it wouldn't necessarily look accurate, but I honestly think that there is a chance that such a hybrid filter would look better than both hqX and NTSC emulation on their own. NTSC emulation does great things for colors, dither patterns, etc, while hqX does great things for sharp lines.

Is there such thing as too much of a good thing?

Joined: Mar 2001
Posts: 17,316
Likes: 280
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,316
Likes: 280
I don't think you're understanding. hqX is intended to "enhance" emulator graphics. The NTSC filter simulates the distortion most of us remember from playing NES on a cheap mid-80s television set. They are completely orthagonal things, even though they may appear similar to the layman.

Joined: Dec 1969
Posts: 921
Likes: 3
R
Senior Member
Senior Member
R Offline
Joined: Dec 1969
Posts: 921
Likes: 3
Use the Mac version, which allows you to do that (only because the NTSC filter is supported by the Nestopia core which then passes an image to my shell code which has all the blitter modes built in).

Joined: Mar 2001
Posts: 17,316
Likes: 280
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,316
Likes: 280
I'd be pretty surprised if the result of that wasn't amazingly ugly and/or unplayable, especially with NTSC going first.

Joined: Feb 2006
Posts: 81
D
Member
Member
D Offline
Joined: Feb 2006
Posts: 81
Um... The Mac port of Nestopia is currently at v1.2.4, and the NTSC filter was added in v1.2.5, so the latest Mac release predates the filter (unless I missed something).


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
Joined: Jan 2006
Posts: 40
J
Junior Member
Junior Member
J Offline
Joined: Jan 2006
Posts: 40
I was thinking of hqx first, followed by NTSC. The other way around would definitely look strange at best. I realize that NTSC in ways makes the graphics worse (though more accurate), but blargg has posted, at Nesdev, screenshots showing how NTSC emulation can make things look objectively better. See his posts starting 3 posts down in this thread:
http://nesdev.parodius.com/bbs/viewtopic.php?t=1195

This is to be expected because games were designed for the Famicom's RF and the toaster's composite. Artists designed various pixel and color patterns with the NTSC distortion in mind. Hence some pixel patterns look bad without NTSC emulation, and they blend resulting in the artist intended gradients, colors, and shapes when NTSC emulation is on.

I figured that the end result of a combined filter would look like a less pixellated NTSC filter or a more accurate hqx filter, since hqx effectively increases the resolution, leaving dither patterns and the like alone. While NTSC emulation would blur dither patterns and the like, resulting in a nicer looking image.

Joined: Dec 1969
Posts: 921
Likes: 3
R
Senior Member
Senior Member
R Offline
Joined: Dec 1969
Posts: 921
Likes: 3
Quote
Originally posted by dvdmth:
Um... The Mac port of Nestopia is currently at v1.2.4, and the NTSC filter was added in v1.2.5, so the latest Mac release predates the filter (unless I missed something).
You did. I develop it. The latest version hasn't been released yet. Be patient smile

Joined: Dec 1969
Posts: 921
Likes: 3
R
Senior Member
Senior Member
R Offline
Joined: Dec 1969
Posts: 921
Likes: 3
Quote
Originally posted by R. Belmont:
I'd be pretty surprised if the result of that wasn't amazingly ugly and/or unplayable, especially with NTSC going first.
It is.

http://www.bannister.org/hqxnes.png

It's in the shell code though, and I see no reason to remove a feature common across the board that's already there.

Joined: Mar 2001
Posts: 17,316
Likes: 280
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,316
Likes: 280
Some developers had a hardware/software combo where you press a hotkey in DeluxePaint II DOS and the current image is sent to an attached (S)NES/Genesis and displayed on it's TV. So from that point of view, NTSC filtering (and only NTSC) is really mandatory to make games look like the artists intended.

Joined: Mar 2006
Posts: 24
O
Junior Member
Junior Member
O Offline
Joined: Mar 2006
Posts: 24
I remember seeing more or less the same argument about correct aspect ratio on snes9x's boards sometime ago, I don't know if it has been fixed yet (I mainly use uosnes, I know, don't start that argument)
kega offers both correct ratio and stretched ones, and everyone is happy.

My humble opinion is, the option to enable or disable x or y thing, doesn't hurt anyone, as long as it's not much of a hassle for Marty to add it to Nestopia.

anyway, blargg made a truly kickass work on the ntsc filter.

thanks blargg

Page 1 of 2 1 2

Moderated by  Marty, R. Belmont 

Link Copied to Clipboard
Who's Online Now
0 members (), 628 guests, and 6 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,399
Posts122,883
Members5,092
Most Online3,327
Nov 10th, 2025
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0