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#22805 08/17/06 09:16 AM
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I've tried multiple emulators, and I've tweaked with all the settings I can think to mess around with, and I've come to the conclusion that there isn't a single NES emulator out there that can properly emulate super mario bros. When scrolling, the ground either jerks around horribly to the left and right, has vsync page-tearing issues, or looks smooth but has a nice ugly page tear line slowly go up the screen once every 5 seconds, or runs incredibly fast and unplayable, but has no vsync issues.

How can I configure Nestopia to run fullscreen, smoothly, perfectly scrolling with NO page tearing?

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Which version of Nestopia are you using? I don't think Nestopia for Linux has VSync yet, so for now you need to wait... The other versions probably have it. So if activating it doesn't help against the tearing your gfx card drivers are probably to blame.

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Maybe you have got the wrong Super Mario version. Try NTSC vs. PAL, there are some differences.

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Quote:
How can I configure Nestopia to run fullscreen, smoothly, perfectly scrolling with NO page tearing?
Simply by connecting your computer to a screen device with a refresh rate of 60.098477556112263192919547153838Hz. :p

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Quote:
Originally posted by hap:
Quote:
How can I configure Nestopia to run fullscreen, smoothly, perfectly scrolling with NO page tearing?
Simply by connecting your computer to a screen device with a refresh rate of 60.098477556112263192919547153838Hz. :p
Thanks for that poignant, useful reply wink

So what settings do I want to use so the scrolling is smooth and I don't have page tearing?

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In MAME, you'd solve that by turning on both "sync to vblank" and "triple buffer". I don't know if NEStopia offers those options.

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Quote:
Originally posted by R. Belmont:
In MAME, you'd solve that by turning on both "sync to vblank" and "triple buffer". I don't know if NEStopia offers those options.
Yes, it does (in Windows), but for some reason the triple buffering option doesn't seem to work unless Vsync is also checked.


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Yes, triple buffering is useless without Vsync.

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But ZSNES (at its present stage of development) seems to define triple buffering the other way, where triple buffering automatically includes some kind of vsync...


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