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This update should solve all the reported problems with Test 1. (Available both as a full zip and a zip with only changed files).

Notably the Linux and Mac builds weren't being built with optimizations on, and there was an additional speed problem afflicting PowerPC Mac builds, so all of those builds will now run much faster.

Win32 once again builds out of the box and should run more smoothly as well.

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scud doesn't appear to work on PPC. No idea if that's expected or not.

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I had noticed a few speed hiccups, but I blamed a Flash-ad-laden 9-tab Firefox that I had running at the time. Running a more demanding driver, there was a pretty striking difference...

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Model 3 (ironically) has never been big-endian friendly. I'll see if I can track it down. scud should work pretty nicely on Intel though, with the PPC_DRC and all.

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A few more, all on PPC -

daytona never seems to get out of its network test
starwars hangs
sonic crashes with an unhandled opcode at game start
srallyc falls over with draw_object: unknown zsort mode!

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enduror's sound chip goes mad on game start.

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Compiles and works just fine with mingw, no problem (and just a couple warnings). Everything I've tried has run fine, too, a few old, a few not-so-old.

Quick edit.. Daytona did the same networking thing to me too, until I went into service mode, changed it to single, then selected "backup ram clear". (it wouldn't save without clearing backup ram.. might just be how it is; my computer's too slow for Daytona so never bothered with it, but tried it now for benchmarking)

And, both SDL Mame (Win32) and regular Mame u10 (Win32) both die with that "draw_object: unknown zsort mode!" so that's probably just a u10 problem, not SDL.

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sonic is probably due to reported big-endian issues with the V60/V70 core.

You're kind of enjoying having an up-to-date MAME on PPC, eh Richard? :shadow:

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Quote
Originally posted by R. Belmont:
You're kind of enjoying having an up-to-date MAME on PPC, eh Richard? :shadow:
Yes. I don't play games much any more (time is the fire in which we burn) but yesterday evening I needed a change of scenery!

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Thanks for this update!

I'm sure you don't want to get into compiler flags arguments, but I find adding "-mdynamic-no-pic" on mac os x (both ppc and intel) gives a consistent (small) reduction in size and boost in speed on all applications. It removes the ability to use the code in a dynamic library, which isn't useful for MAME anyway.

On my 2Ghz Macbook Pro, radient silvergun is oh-so-close to playable, but not quite. Out of interest, do you know how much slower SDLMAME is compared to real MAME? I might dual boot windows just so I can play it smile

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