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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
I run a separate pthread that increments a volatile integer (frame rate) times per second. This works for me, though I doubt it'll win any efficiency awards.
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Joined: Apr 2006
Posts: 15
Junior Member
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Junior Member
Joined: Apr 2006
Posts: 15 |
I have one other weird problem. Basically after I quit full-screen MAME, all my applcation's minimise buttons are greyed out, and remain that way until I quit + restart the programs!
You can see this yourself by doing (but lots of other things work)
1) Open Safari 2) Open Terminal 3) Type "./mamepm mslug" 4) wait till you get in-game, then quit 5) all the minimise buttons are greyed out!
I've been trying to track down whats causing this, but I can't find it. I don't think I'm running any unusual programs that could be causing this.
Can anyone else confirm this problem? If not, I'll dig more myself.
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Joined: Feb 2000
Posts: 219 Likes: 1
Senior Member
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Senior Member
Joined: Feb 2000
Posts: 219 Likes: 1 |
4zumanga, it's not happening here using mameg5. All of my minimise buttons stay yellow.
tim lindner tlindner@macmess.org
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Joined: Apr 2006
Posts: 15
Junior Member
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Junior Member
Joined: Apr 2006
Posts: 15 |
I've tried figuring out what is causing this problem, and I can't track it down myself. I think I'll wait for the next version, to see if that happens to fix it, and then set off on a bisection search to find the line which is causing me problems if it is still there.
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Joined: Mar 2001
Posts: 17,249 Likes: 265
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,249 Likes: 265 |
I'm definitely not seeing that. I *am* seeing pretty substantial speed boosts on the G5 with the new OpenGL backend though, so once I qualify it on MinGW tomorrow I'll post it for everyone to enjoy.
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Joined: May 1999
Posts: 616 Likes: 1
Senior Member
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Senior Member
Joined: May 1999
Posts: 616 Likes: 1 |
with the new OpenGL backend So, can it still be called SDLMAME if it uses OpenGL instead of SDL? 
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Joined: Jun 2001
Posts: 536 Likes: 42
Senior Member
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Senior Member
Joined: Jun 2001
Posts: 536 Likes: 42 |
Instead? It still uses sdl.
OG.
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
I can see it now...
./sdlopenglxcodemameg5withoptimizations starwars
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Joined: Mar 2001
Posts: 17,249 Likes: 265
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,249 Likes: 265 |
SDL also provides cross-platform OGL setup & teardown, so you don't have to deal with WGL, GLX, or any of the 3 GL/window management APIs currently available on OS X (4 actually, since it supports GLX too).
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Joined: May 1999
Posts: 616 Likes: 1
Senior Member
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Senior Member
Joined: May 1999
Posts: 616 Likes: 1 |
Forgive my ignorance, but AFAIK SDL is a graphics library and OpenGL is a graphics library, too.
They serve (approximately) the same purpose, so why use both?
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