I tried running ZiNc on two games, I get this:
/home/nach/zinc> zinc 16
ZiNc 1.1 (C)1997-2005 Drunken Muppets (
www.emuhype.com)
Opening game: Justice Gakuen (JP 991117) [jgakuen, parent rvschool, BIOS cpzn2]
GPUOPEN: ptr cfgfile=0, ptr game name=134954954
NVIDIA Corporation
GeForce 7600 GS/PCI/SSE2
DynaChicken Compiler initialising
Memory Access Caching version
CPU identification: AMD unknown model
Optimizing for: Unknown class
rom files loaded ok
Segmentation fault
/home/nach/zinc>
/home/nach/zinc> zinc 12
ZiNc 1.1 (C)1997-2005 Drunken Muppets (
www.emuhype.com)
Opening game: Street Fighter EX 2 PLUS (ASIA 990611) [sfex2pa, parent sfex2p, BIOS cpzn2]
ERROR: missing rom file: roms/sfex2p.zip [ extp-04a ]
/home/nach/zinc> zinc 11
ZiNc 1.1 (C)1997-2005 Drunken Muppets (
www.emuhype.com)
Opening game: Street Fighter EX 2 PLUS (JP 990611) [sfex2pj, parent sfex2p, BIOS cpzn2]
GPUOPEN: ptr cfgfile=0, ptr game name=134955633
NVIDIA Corporation
GeForce 7600 GS/PCI/SSE2
DynaChicken Compiler initialising
Memory Access Caching version
CPU identification: AMD unknown model
Optimizing for: Unknown class
rom files loaded ok
Segmentation fault
/home/nach/zinc>
Info which may help narrow this down:
/home/nach/zinc> uname -a
Linux NachBox 2.6.17-1-amd64-k8-smp #1 SMP Sat Jul 29 17:01:45 CEST 2006 x86_64 GNU/Linux
/home/nach/zinc> cat /proc/cpuinfo
processor : 0
vendor_id : AuthenticAMD
cpu family : 15
model : 43
model name : AMD Athlon(tm) 64 X2 Dual Core Processor 3800+
stepping : 1
cpu MHz : 2010.341
cache size : 512 KB
physical id : 0
siblings : 2
core id : 0
cpu cores : 2
fpu : yes
fpu_exception : yes
cpuid level : 1
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic sep mtrr pge mca cmov pat pse36 clflush mmx fxsr sse sse2 ht syscall nx mmxext fxsr_opt lm 3dnowext 3dnow pni lahf_lm cmp_legacy
bogomips : 4023.80
TLB size : 1024 4K pages
clflush size : 64
cache_alignment : 64
address sizes : 40 bits physical, 48 bits virtual
power management: ts fid vid ttp
/home/nach/zinc> glxinfo
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.4
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_NV_swap_group, GLX_NV_video_out, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
GLX_SGI_swap_control, GLX_NV_float_buffer, GLX_ARB_fbconfig_float
GLX version: 1.3
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_SGI_video_sync, GLX_SGI_swap_control,
GLX_ARB_multisample, GLX_NV_float_buffer, GLX_ARB_fbconfig_float,
GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce 7600 GS/PCI/SSE2
OpenGL version string: 2.0.2 NVIDIA 87.74
OpenGL extensions:
GL_ARB_color_buffer_float, GL_ARB_depth_texture, GL_ARB_draw_buffers,
GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
GL_ARB_fragment_shader, GL_ARB_half_float_pixel, GL_ARB_imaging,
GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
GL_ARB_pixel_buffer_object, GL_ARB_point_parameters, GL_ARB_point_sprite,
GL_ARB_shadow, GL_ARB_shader_objects, GL_ARB_shading_language_100,
GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
GL_ARB_texture_env_combine, GL_ARB_texture_env_dot3, GL_ARB_texture_float,
GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
GL_ARB_texture_rectangle, GL_ARB_transpose_matrix,
GL_ARB_vertex_buffer_object, GL_ARB_vertex_program, GL_ARB_vertex_shader,
GL_ARB_window_pos, GL_ATI_draw_buffers, GL_ATI_texture_float,
GL_ATI_texture_mirror_once, GL_S3_s3tc, GL_EXT_texture_env_add,
GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array,
GL_EXT_Cg_shader, GL_EXT_depth_bounds_test, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
GL_EXT_packed_depth_stencil, GL_EXT_packed_pixels,
GL_EXT_pixel_buffer_object, GL_EXT_point_parameters,
GL_EXT_rescale_normal, GL_EXT_secondary_color,
GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
GL_EXT_stencil_two_side, GL_EXT_stencil_wrap, GL_EXT_texture3D,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,
GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,
GL_EXT_texture_lod, GL_EXT_texture_lod_bias, GL_EXT_texture_mirror_clamp,
GL_EXT_texture_object, GL_EXT_texture_sRGB, GL_EXT_timer_query,
GL_EXT_vertex_array, GL_HP_occlusion_test, GL_IBM_rasterpos_clip,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_copy_depth_to_color, GL_NV_depth_clamp, GL_NV_fence,
GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_program,
GL_NV_fragment_program_option, GL_NV_fragment_program2,
GL_NV_gpu_program_parameters, GL_NV_half_float, GL_NV_light_max_exponent,
GL_NV_multisample_filter_hint, GL_NV_occlusion_query,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_primitive_restart, GL_NV_register_combiners,
GL_NV_register_combiners2, GL_NV_texgen_reflection,
GL_NV_texture_compression_vtc, GL_NV_texture_env_combine4,
GL_NV_texture_expand_normal, GL_NV_texture_rectangle,
GL_NV_texture_shader, GL_NV_texture_shader2, GL_NV_texture_shader3,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NV_vertex_program2,
GL_NV_vertex_program2_option, GL_NV_vertex_program3,
GL_NVX_conditional_render, GL_SGIS_generate_mipmap, GL_SGIS_texture_lod,
GL_SGIX_depth_texture, GL_SGIX_shadow, GL_SUN_slice_accum
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
visual x bf lv rg d st colorbuffer ax dp st accumbuffer ms cav
id dep cl sp sz l ci b ro r g b a bf th cl r g b a ns b eat
----------------------------------------------------------------------
0x21 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x22 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x23 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x24 16 tc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
0x25 16 tc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
0x26 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x27 16 tc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x28 16 tc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x29 16 tc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x2a 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x2b 16 tc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x2c 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x2d 16 tc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x2e 16 tc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 2 1 Ncon
0x2f 16 tc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 4 1 Ncon
0x30 16 tc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 2 1 Ncon
0x31 16 tc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 4 1 Ncon
0x32 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x33 16 tc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon
0x34 16 tc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x35 16 tc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon
0x36 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 0 0 None
0x37 16 dc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
0x38 16 dc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 0 0 None
0x39 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x3a 16 dc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 0 0 None
0x3b 16 dc 0 16 0 r y . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x3c 16 dc 0 16 0 r . . 5 6 5 0 4 0 0 16 16 16 16 0 0 None
0x3d 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x3e 16 dc 0 16 0 r y . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x3f 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 2 1 Ncon
0x40 16 dc 0 16 0 r . . 5 6 5 0 4 16 0 16 16 16 16 4 1 Ncon
0x41 16 dc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 2 1 Ncon
0x42 16 dc 0 16 0 r y . 5 6 5 0 4 24 0 16 16 16 16 4 1 Ncon
0x43 16 dc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 2 1 Ncon
0x44 16 dc 0 16 0 r . . 5 6 5 0 4 24 0 16 16 16 16 4 1 Ncon
0x45 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x46 16 dc 0 16 0 r y . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon
0x47 16 dc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 2 1 Ncon
0x48 16 dc 0 16 0 r . . 5 6 5 0 4 24 8 16 16 16 16 4 1 Ncon
/home/nach/zinc> cat renderer.cfg
; renderer settings
XSize = 640 ; window/fullscreen X size
YSize = 480 ; window/fullscreen Y size
FullScreen = 0 ; Fullscreen mode: 0/1
ColorDepth = 16 ; Fullscreen color depth: 16/32
ScanLines = 0 ; Scannlines: 0=none, 1=black, 2=bright
Filtering = 0 ; Texture filtering: 0-3
Blending = 0 ; Enhanced color blend: ogl: 0/1; D3D: 0-2
Dithering = 0 ; Dithering: 0/1
ShowFPS = 1 ; FPS display on startup: 0/1
FrameLimitation = 1 ; Frame limit: 0/1
FrameSkipping = 0 ; Frame skip: 0/1
FramerateDetection = 1 ; Auto framerate detection: 0/1
FramerateManual = 100 ; Manual framerate: 0-1000
TextureType = 3 ; Tetxures: 0=default, 1=4 bit, 2=5bit, 3=8bit
TextureCaching = 2 ; Caching type: 0-2
TurnDisplay = 0 ; Turn the whole display (0-2, 0=default)
I tried playing with it a bit, but it's always crashing. I tried running it under 32 and 64 bit modes, nothing is working. A bug in ZiNc or am I just not configuring something right? It worked fine on my old PC (Linux x86-32, Athlon TB, GeForce 2), and also works fine on my brother's PC (Linux x86-64, Sempron 64, Radeon 9700).