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Re: SDLMAME 0.111u4 [Re: R. Belmont] #25996
01/19/07 10:52 AM
01/19/07 10:52 AM
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Originally Posted By R. Belmont
I no longer understand how the baseline version can even compile and link the way it's set up.

What part is messed up currently, from your perspective?

Re: SDLMAME 0.111u4 [Re: Lost Dog] #25998
01/19/07 11:33 AM
01/19/07 11:33 AM
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Originally Posted By Lost Dog
I'm a bit confused by this comment... Why is it higher quality than Daphne? DVD2DAPH rips the video from the disk and you play as it was encoded.


DVDs are lossy compressed - they throw away a large percentage of the original image data and do a lot of clever reconstruction so you don't notice.

MAME is using brand new broadcast quality rips with lossless compression so we can guarantee it'll be as close to the original animation cels as is technologically feasible. It's like the difference between the pre-0.106 artwork and today's 3000x3000 pixel bezels - it may be more resolution than you can reasonably use today, but check back in 5 or 10 years and see how good lo-res rips look when 27 and 30" LCD panels are common.

Re: SDLMAME 0.111u4 [Re: R. Belmont] #25999
01/19/07 11:52 AM
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Originally Posted By R. Belmont
MAME is using brand new broadcast quality rips with lossless compression so we can guarantee it'll be as close to the original animation cels as is technologically feasible.


I would not go as far as saying that, this is what is technologically feasible, MAMEDev is doing what is feasible with the material at hand.

RB: removed link to Lizard Scrotum K. You should know better than to post that crap here.

Last edited by mangamuscle; 01/19/07 11:55 AM.
Re: SDLMAME 0.111u4 [Re: AaronGiles] #26000
01/19/07 11:53 AM
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R. Belmont Offline OP
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Originally Posted By AaronGiles
What part is messed up currently, from your perspective?


The startup sequence on Win32 is just nuts and hard to follow. Since I get paid to touch Win32 I fully understand why that is and what it's doing, but that doesn't reduce the general grossness. It'd be nice if Win64 made the "default code page" UTF-8 so you could just use a normal main() and have it work like on Linux and OS X.

Re: SDLMAME 0.111u4 [Re: mangamuscle] #26001
01/19/07 11:57 AM
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Originally Posted By mangamuscle
I would not go as far as saying that, this is what is tecnologicaly possible, MAMEDev is doing what is feasible with the material at hand.


Well, yes, we're not going to crop it into fake widescreen or make up some false 5.1 soundtrack. Instead, we're presenting the original video in it's highest quality original format. Even gamer kiddies have to admit our approach ultimately wins over things like U64Emu where it crashes if you do the wrong combo and stuff :-)

Last edited by R. Belmont; 01/19/07 11:58 AM.
Re: SDLMAME 0.111u4 [Re: mangamuscle] #26002
01/19/07 11:59 AM
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Originally Posted By R. Belmont
RB: removed link to Lizard Scrotum K. You should know better than to post that crap here.


That was an example to illustrate that using the original film is the best source for the animated video, your personal tastes are something I do not care, I am simply stating the facts.

Re: SDLMAME 0.111u4 [Re: mangamuscle] #26004
01/19/07 12:03 PM
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Yes, and by that standard the best source for arcade games is actually the original artist's DPaint II setup. We emulate arcade machines, not arcade manufacturers, so we go off the media that was actually in the machine (which for LaserDiscs was actually quite spiffy, and higher-res than the common Daphne rips).

Re: SDLMAME 0.111u4 [Re: R. Belmont] #26005
01/19/07 12:10 PM
01/19/07 12:10 PM
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Originally Posted By R. Belmont
Yes, and by that standard the best source for arcade games is actually the original artist's DPaint II setup. We emulate arcade machines, not arcade manufacturers, so we go off the media that was actually in the machine (which for LaserDiscs was actually quite spiffy, and higher-res than the common Daphne rips).


I do not expect MAMEDev to attempt to get the original films, it is totally out of MAME's scope. All I am saying that to achieve true preservation of the video the film is a must.

Re: SDLMAME 0.111u4 [Re: R. Belmont] #26006
01/19/07 02:30 PM
01/19/07 02:30 PM
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Lost Dog Offline
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Originally Posted By R. Belmont
Originally Posted By Lost Dog
I'm a bit confused by this comment... Why is it higher quality than Daphne? DVD2DAPH rips the video from the disk and you play as it was encoded.


DVDs are lossy compressed - they throw away a large percentage of the original image data and do a lot of clever reconstruction so you don't notice.



I'm still somewhat confused how this differs from Daphne. It seems they both are doing the same thing in different ways (I'm not saying that is bad... parallel projects are usually a good thing).

Daphne can use rips of DVDs, rips of original laser disks or even the original laser disks themselves (with an appropriate LD Player hooked to the computer). The goal (from what I understand) is to have as accurate a game play experience to the original arcade.

That being said, if I remember correctly the developers are "remastering" the original laser disks to as high quality as they can and making an auto download feature via daphneloader.

Sorry to diverge from the original topic of this thread (0.111u4). I've got mad love for the original Dragon's Lair so I try to keep up on what's going on. I can't wait to give it a try in MAME!

Re: SDLMAME 0.111u4 [Re: Lost Dog] #26010
01/19/07 11:59 PM
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You can read info from Aaron's mouth directly regarding LD emulation and the path ahead:

http://aarongiles.com/?p=188

In particular: "One of the big stumbling blocks is that pretty much all existing video compression algorithms are heavily patented. Which means that for freely developed and freely available software, there isné─˘t really a good way of utilizing standards such as MPEG. Plus, MPEG hardly qualifies as é─˙archivalé─¨ quality. For this reason, MAME will be going its own way, but it woné─˘t be straying too far from the usual paths."

It's a good read and should answer your queries.
Tafoid




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