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Re: M1 0.7.7u1 [Re: Knurek] #26285 02/02/07 11:43 PM
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R. Belmont Offline OP
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That's too bad. All of my previously reproducable F3 hang tests passed, I guess I should just rip out the support.

It's not possible for Model 1 games to play too fast - please compare with MAME.

Last edited by R. Belmont; 02/02/07 11:45 PM.
Re: M1 0.7.7u1 [Re: R. Belmont] #26286 02/02/07 11:54 PM
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I've compared with the OST, released recently. I can put the samples online if you're interested.

And Fujix did mention in an earlier conversation that he's 99% sure it's playing too fast.

//Edit

Also, would you be as kind as to explain the parameters in NeoGeo driver? I'd be willing to make xml for the new games, but shooting in the dark as to which parameter does what doesn't sound like fun.

Last edited by Knurek; 02/03/07 12:54 AM.
Re: M1 0.7.7u1 [Re: Knurek] #26288 02/03/07 01:20 AM
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Sixtoe Offline
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F3 behaves itself much more now, Gridseeker can get through the whole of #4, which keeps me happy smile

I think there's something wrong with Gunlock on it's own tho', as I can't even get it to do anything apart from beep at me.

Last edited by Sixtoe; 02/03/07 01:30 AM.

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Re: M1 0.7.7u1 [Re: Sixtoe] #26289 02/03/07 02:05 AM
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It's entirely possible I farked up Gunlock somehow. I had to add the main program ROMs and copy some weird numbers from hoot for most of those sets and it was a bit tedious smile

In the m1data tag, default is the command m1 comes up with if there's no .lst and nothing was specified on the commandline. min is the lowest valid command number (it can be zero) and max is the highest (usually 255 for NeoGeo). If subtype is present it selects the type of Z80 driver (none or zero is the standard SNK driver that 90% of NG games use, 1 is the Technos/Tecmo/Alpha Denshi driver, 2 is the DECO driver, 3 is a later Alpha Denshi driver, and 4 is yet another Alpha Denshi driver.

The Z80 driver ("m1" ROM in SNKglish) goes in the cpu1 region, SOUND1 ROMs from MAME go in samp1, and SOUND2 (if any) go in samp2 (yes, irrmaze gets this wrong, I just noticed ;-) You can largely copy the ROM definitions from MAME's -listxml output, but remove the region="" tags since M1 does that differently smile

Re: M1 0.7.7u1 [Re: Knurek] #26294 02/03/07 03:38 AM
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Out of interest, I ran the XML through DatUtil to see what errors it reported. There is only one that stands - c74.bin which appears in a number of games:

You have specified the SHA1 (8f3248b1890abb2e649927240ae46f73bb171e3b) but not the CRC (a3dce360).

I can also see that disks are now in the XML but call themselves ROMs. wink
I'll have to make an update to my tools to handle them (only used by Beatmania though). Maybe sometime this weekend.

Re: M1 0.7.7u1 [Re: Logiqx] #26295 02/03/07 04:20 AM
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The disk thing is temporary, I'll call them whatever MAME does smile

Re: M1 0.7.7u1 [Re: R. Belmont] #26297 02/03/07 04:36 AM
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Knurek Offline
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What about the Samples rom decryption? And switching banks (as Street Hoops, and MSlug3 AFAIK use).

Also, is there a way to list all supported drivers (drivers, not games)?

Last edited by Knurek; 02/03/07 04:42 AM.
Re: M1 0.7.7u1 [Re: Knurek] #26298 02/03/07 05:13 AM
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Richard Bannister Offline
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There's a Mac build available here. When giving feedback on this please be sure to specify if you're on PowerPC or Intel.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: M1 0.7.7u1 [Re: Knurek] #26299 02/03/07 05:15 AM
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Depends. subtype 8 selects the stock SNK driver with kof2002's sample decrypt, subtype 9 does the same for Matrimelee, and subtype 10 handles Metal Slug 4. Other encryption schemes will have to be added by me. There is no direct support for banking, but you can work around it in LST files in most cases.

m1 -b lists the games sorted by driver (and includes the driver names).

Re: M1 0.7.7u1 [Re: R. Belmont] #26302 02/03/07 05:23 AM
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Richard Bannister Offline
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RB, I don't think Taito F3 is solved yet. The Mac version (PowerPC) doesn't seem to be happy with Puzzle Bobble 2 (F3 system) song four. The notes seem to be off timing and the song seems to hang about 20 seconds in.

I thought it might be GCC4, but Gridseeker seems fine, so perhaps its the game?


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