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#27091 02/27/07 02:46 AM
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Marty Offline OP
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It's been a while since I posted here, so I'll take the opportunity to announce the new release. Straight from the log:

Shell Additions:

- Joystick calibrate button in the input dialog.

Shell Changes:

- Now possible to make save states (slots only) during netplay.
- Some error messages more descriptive.
- Log file now enabled by default.
- Lazy loading of some resources, notably the launcher file database.
- Various aesthetic GUI fixes and improvements.
- Refactoring.

Shell Fixes:

- Lightgun trigger no longer registered if screen is occluded by a window.
- Various things, subtle and not-so-subtle.

Core Additions:

- Power Glove peripheral support. (it's so baaaad)
- Mapper 38, 108 and 173. Info from Ca4He3.
- UNIF boards: TF1201, KS7038 and GS-2004. Info from Ca4He3.
- Mapper 150 reset-triggered DIP switch toggling.
- Database entries.

Core Changes:

- Speed optimizations (NO accuracy trade-off).
- blargg's nes_ntsc updated to version 0.2.2.
- HSB/RGB calculation method.
- 8bit video mode rendering removed.
- 2xSaI filters removed. Use hqx or ScaleX instead.
- Even stricter ANSI/ISO compliance.
- More compiler options and detections through the preprocessor. Refer
to "NstApiConfig.hpp" as starting point for porting work.
- Board names. Info from Pongbashi.
- Refactoring.

Core Fixes:

- Mapper 234.
- Mapper 242. Fixes "Dragon Quest VIII (Ch)".
- Database entries.
- Various things, subtle and not-so-subtle.

Download links:

Windows Binary
Sources

Marty #27093 02/27/07 03:20 AM
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i can't wait for the linux version! [a figure of speech, of course i have to wait ;)]

Marty #27119 02/27/07 07:16 AM
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Great to see a new release Marty! I can't wait to try it out.

Trebor #27129 02/27/07 08:51 AM
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i just noticed it finally works with wine!!! (0.9.31). this is great for the meantime while us linux users wait for the linux port.

Marty #27159 02/28/07 02:08 AM
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- HSB/RGB calculation method.

I noticed only the color (bright,contrast,hue,saturation) calculation of custom(external) palette have been changed.

The color calculation of internal palette works in the same way of 1.35.

The external and internal palette still use different color calculation.

Is this a bug?

#27178 02/28/07 08:09 AM
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Originally Posted By EMu-LoRd
I would like to know why I'm now forced to use a filter other than 2xSai. I've been using this filter for years now I like better than the HQX and ScaleX filters.


i think the 2xsai filter is quite outdated now. the hqx and scalex are superior if i'm not mistaken. anyone feel free to correct me if i'm wrong...

#27202 02/28/07 10:05 PM
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Could you put the external sample packs in the download section? You may want to use the ones I've edited a bit (trimmed silence at the edges, and toned down the Aerobics game volume a bit): http://home.planet.nl/~haps/segali_archive/

(no credit necessary for me, Pongbashi did almost all of the work)

#27211 03/01/07 04:58 AM
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Originally Posted By EMu-LoRd
Well I want to correct you here (of course). In my opinion, the 2xSai filters are not too blurry and not too sharp (like HQX), they are perfect for me and have been for years.


i thought i read about these filters and how the 2xsai were outdated/inferior compared to hqx and scalex, but i might have been mistaken. maybe i was thinking about reading about the lanczos and cubic filters. (different uses, so they're not really comparable, per se). it seems that this may be a matter of opinion, not clear cut superiority/inferiority. i stand corrected.

Last edited by disturbedite; 03/01/07 04:59 AM.
echoes #27220 03/01/07 01:10 PM
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I have used Nestopia for a very long time and just love it, but it seems that no matter what pallete I choose, it may look correct for one game, but not another. To compound my problem my favorite Famicom emulators, Nestopia, Fakenes, and Nintendulator all use different palletes. Is there any pallete that is simply what an American NTSC tv would display back in the day, or am I just going to have to experiment and have a different pallete setting for each game. Also is there any pallete from those three emulators that is somehow scientifically the "right" pallete or is it all just a matter of eyeballing it.

Panzer88 #27222 03/01/07 02:33 PM
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Originally Posted By Panzer88
I have used Nestopia for a very long time and just love it, but it seems that no matter what pallete I choose, it may look correct for one game, but not another. To compound my problem my favorite Famicom emulators, Nestopia, Fakenes, and Nintendulator all use different palletes. Is there any pallete that is simply what an American NTSC tv would display back in the day, or am I just going to have to experiment and have a different pallete setting for each game. Also is there any pallete from those three emulators that is somehow scientifically the "right" pallete or is it all just a matter of eyeballing it.


The internal palette of Nestopia is the most correct one right now, it is base on real test result.

The reason why there is no palette suits everyone is because different TV display different color.

And nestopia present two default palette and allow ppl using math calculation to make their own palette(though it's too complex for me).


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