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[slightly OT] MacMAMEinfoX #25208 12/04/06 06:40 AM
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Vas Crabb Offline OP
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Since MacMAMEinfoX seems to be of more interest to SDLMAME users than MacMAME users, I'm creating a new thread here. MacMAMEinfoX 0.7.5 is out:
  • Works with SDLMAME 0.110u3+ and compatible
  • Identify ROM sets
  • Supports using ui.bdf - put it in ~/Documents/MacMAME User Data/Fonts
  • Images removed from the info drawer - you can look at several of them now
  • A whole lot more help - please read it if you get into trouble

If you used the add-on SDLMAME 0.110 plugin, you should remove it before using the new version.

Download MacMAMEinfoX 0.7.5 (565kB disk image. Requires Mac OS X 10.3.9 or later.)


Re: [slightly OT] MacMAMEinfoX [Re: Vas Crabb] #25230 12/05/06 03:27 AM
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seanraaron Offline
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This rocks the house -- seriously Vas, the new image viewer is very cool as is the font support -- superb!

I think the only things on my wish list is to be able to remember window states between running the program (I'm forever using the little divot to slide up the window and hide the Genre menu part at the top) and an option to toggle off the search bar.

Cheers,

Sean


Sean Aaron
Re: [slightly OT] MacMAMEinfoX [Re: seanraaron] #25251 12/05/06 05:31 PM
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Noxx69 Offline
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Always good, thanks...
A little things, I can't see my screenshots because I use an alias for indicate the real path in Macmame folders (I think). Is it possible to modify the path used by MacMameinfoX ?
I have read the help but you don't tell about that, but thank for writing an help, it's so rare ;-)

Re: [slightly OT] MacMAMEinfoX [Re: Noxx69] #25267 12/06/06 02:28 PM
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Gerardo30 Offline
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Can anyone help me?
I have the new version of MacMAMEinfoX 07.5 and I can't make it works, because I don't know how to built SDLMAME0.110u3+
I hope anyone can help me, thanks
smile

Re: [slightly OT] MacMAMEinfoX [Re: Gerardo30] #25268 12/06/06 03:09 PM
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Vas Crabb Offline OP
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  • Install developer tools (comes with OS X)
  • Install SDL framework
  • Download SDLMAME source
  • Unzip SDLMAME source. Open the file called "makefile" in a text editor and change the line that says "SUBARCH = linux" to "SUBARCH = macosx" and save the changes.
  • Open a terminal window, change to the SDLMAME source folder and type "make" and hit return

Re: [slightly OT] MacMAMEinfoX [Re: Vas Crabb] #25644 12/25/06 07:03 AM
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Sandman Offline
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Thank you, Vas, for once again updating MacMAMEinfoX. I followed the directions listed above and received the following error:

cc1: error: invalid option 'arch=pentium3'
make: *** [obj/mamepm/audit.o] Error 1

I know that SDLMAME is not your project, but do you have any idea what this error means?

Re: [slightly OT] MacMAMEinfoX [Re: Sandman] #25703 01/02/07 06:35 AM
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Vas Crabb Offline OP
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Something in the makefile is screwed up.

Re: [slightly OT] MacMAMEinfoX [Re: Vas Crabb] #25706 01/02/07 07:47 AM
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R. Belmont Offline
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Sandman: Intel or PPC? That error sounds like you're on PPC, in which case you need to open the "makefile" once again, find the line "PM = 1", put a # before it, then remove the # next to your processor a few lines below (G4 or G5).

Re: [slightly OT] MacMAMEinfoX [Re: R. Belmont] #27444 03/08/07 06:30 AM
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BarakTheCat Offline
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Is there anyway to specify for MacMAMEInfoX to launch SDLMAME using a second display?

Re: [slightly OT] MacMAMEinfoX [Re: BarakTheCat] #27445 03/08/07 06:31 AM
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R. Belmont Offline
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SDLMAME does not currently support multiple displays (the SDL library itself won't until 1.3, which is expected later this year). MAME OS X might (Dave?).

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