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Joined: Mar 2001
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Yes, it's true. The feature set:

- NEStopia 1.36 core
- Full GUI configuration of all options
- .nes and .unf/.unif ROM support
- .fds Disk System support (including side-flipping)
- .nsf music player support
- .nst save state support
- .nsv movie play and recording
- .sav battery saving
- All the video filters from the Windows version
- Limited configuration of the NTSC filter (via presets)
- Sound volume, output rate, stereo/mono, and OSS/ALSA selection
- Rewind capability, so you can put time into reverse and fix that bad jump or ill-timed use of your last missile
- Keyboard and joypad support, fully remappable via a simple config file

Download the source overlay here.

Patches for bugs/portability/whatever are welcome, as are packagers for distros.

Last edited by R. Belmont; 03/18/07 08:49 AM.
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Thanks! Compiled fine on my pentium-m laptop under Ubuntu 6.10, but when I run nst I only get the console output "Couldn't read nstcontrols file". I'm on vacation now and am not familiar with Ubuntu, but once I return to school I'll test it on my Core 2 Duo with Gentoo and will make an ebuild if no one beatsme to it.

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Ahh, my bad, I forgot the control config file! I've repacked the archive. My apologies.

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Works perfectly. Thanks again! Great to have such an accurate, feature-rich emulator on linux. The control file was a cinch to configure.

Joined: Feb 2007
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OMG! the day i've been waiting for for so long! thanks! i'm gonna compile it and report back.

(on an unimportant note, i happen to be listening to my favorite song: Jimi Hendrix - Voodoo Child (Slight Return) as i read this news. cool).

UPDATE:
i got it compiled. i wasn't exactly sure which files i should move to the desired directory after i compiled. so i moved these files:
changelog.txt, copying.txt, nst (executable/binary obviously), nstcontrols, readme.html, README.Linux
to: /usr/share/games/nst/.

i ran nst and got the same thing as above^^^:
Couldn't read nstcontrols file

i grabbed the windows source and extracted it and then grabbed 'nst136_lnx_preview_2.zip' and extracted it on top of that directory. did i grab the wrong archive?

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Did you edit the nstcontrols file at all before you tried to run the emulator? The version in the archive works perfectly.

Oh, also, it reads nstcontrols out of the current directory. It is NOT intended to be installed at the system level like that, at least not yet.

Last edited by R. Belmont; 03/19/07 12:05 PM.
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no i did not edit nstcontrols before or after i tried to run the emulator.
i have it (as well as the files mentioned above ^^) in this dir: /usr/share/games/nst/. is that the correct dir the nstcontrols file should be in? or do you mean it should be elsewhere?
i.e. ~/.nst/
cuz i created that dir and moved the nstcontrols file there and tried to run nst again and got the same couldn't read nstcontrols file error again...

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I mean you must cd to where both the executable and nstcontrols file are before starting the app. Unlike the other fixed files, it doesn't yet look for that in ~/.nestopia/, so putting the app in /usr is unwise.

Typing ./nst immediately after the make finishes is your best bet, because you'll be in the right directory then.

Last edited by R. Belmont; 03/19/07 10:47 PM.
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ok, i copied the dir to the desktop and cd'ed there and ran it. i noticed something right away....you asked before if there are any "must have right now" features. i've got one, 7-zip support like the windows version. please. otherwise i've gotta decompress the games i wanna test out.

it'd be nice too if it behaved this way in this situation:
load a game, close a game window, change an option, click play again to play the game.
but it doesn't work that way, cuz when you close the game window the program "forgets" the last game you had loaded and you have use the file browser again to load it.

i also didn't get any audio with the alsa option checked or without it.

thanks for all your work!

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Edit: Zip and 7zip are in the pipeline. The 7-zip FAQ still claims you have to shell out to commandline 7zip to decompress on non-Win32 programs, but happily that's completely wrong.

As far as audio, if it truly weren't working the framerate would become messed up in an obvious way and since you didn't mention that I would assume you just need to play with your mixer or turn on your speakers or something.

Last edited by R. Belmont; 03/20/07 05:36 AM.
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