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New Nestopia OSX #30150 06/06/07 03:26 PM
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Daemoncollector Offline OP
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So I noticed that there was no GPL port of Nestopia to OSX. Being the kind of guy I am, I decided to take it upon myself.

So far I got video working perfectly, but am cleaning up some of my sound code. Once that is done I'll post a preview version of it here.

If there is any interest...I need an icon made up for it smile So if some kind soul would like to contribute it that way, please, show me what you got.

- Josh "Daemon" Weinberg

Re: New Nestopia OSX [Re: Daemoncollector] #30165 06/06/07 11:40 PM
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I guess I don't understand why there needs to be a GPL port when Richard's works perfectly fine :-)

Re: New Nestopia OSX [Re: R. Belmont] #30168 06/06/07 11:46 PM
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Richard's does work fine, and I understand his stance on licensing. But because the project started free, I like to keep it that way. Making it feature complete against the windows version.

- Josh

Re: New Nestopia OSX [Re: Daemoncollector] #30169 06/07/07 12:12 AM
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dvdmth Offline
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Hey! Watch it!

This board is run by Richard Bannister himself! You're cutting into his business!

(Don't tell Richard, but I'll test your preview release when available.)


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
Re: New Nestopia OSX [Re: dvdmth] #30170 06/07/07 12:54 AM
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How did I know the hater would pipe up early in this thread? smile

Re: New Nestopia OSX [Re: R. Belmont] #30171 06/07/07 01:53 AM
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Richard Bannister Offline
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Honestly, I'm not offended at all. Competition is healthy. I'll gladly try the preview release too smile

Only observation/request I'd make is that you use an obviously different name to avoid user confusion, such as CocoaNestopia (assuming you're using Cocoa?).

Re: New Nestopia OSX [Re: R. Belmont] #30172 06/07/07 02:48 AM
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dvdmth Offline
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Originally Posted By R. Belmont
How did I know the hater would pipe up early in this thread? smile
In case you couldn't tell, I was being facetious. I welcome a competitive build of Nestopia. After all, the original version was GPL, and the main goal of GPL is to allow anyone to make his own version of the software and to have access to other people's modifications, in the hopes of creating a better overall product. Although GPL has its definite disadvantages (as byuu explains in his recent posting on the BSNES site, which I personally recommend BTW), it can also do good things if the original author is okay with the consequences (as Marty is in this case).

Oh, and to the developer of the new build, please make sure the new version has an obviously different name, so that I myself don't cross them up (I'll probably have both versions on my computer).


"Last version was better," says Floyd. "More bugs. Bugs make game fun."
Re: New Nestopia OSX [Re: dvdmth] #30173 06/07/07 03:09 AM
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"Cocoa Nestopia" sounds like a porn actress. Not that there's anything wrong with that.

And Richard, we need to get moving on AO in the meantime. Just not this week :-)

Re: New Nestopia OSX [Re: R. Belmont] #30174 06/07/07 03:37 AM
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Richard Bannister Offline
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Yeah, I hear you. I'm ready to go pretty much; I guess you're going to reimplement GSF first though?

Re: New Nestopia OSX [Re: Richard Bannister] #30175 06/07/07 04:33 AM
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Daemoncollector Offline OP
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Glad I didn't offend Richard smile

For the first release I just want to have basic NES rom support done. I have all of the video done and most of the sound code, but I am doing this a learning project to start picking up OSX programming. Eventually I would like to move it to full Cocoa, but for now just need a full working code base that compiles and runs from XCode. Most of what I have so far for the video rendering is based on R. Belmont's work on the linux port and as for the sound, I have been playing with CoreAudio.

Anyone have suggestions for a name? (Cocoa Nestopia does sound like a porn star)

Last edited by Daemoncollector; 06/07/07 04:34 AM.
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