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Ahh, yes, funkrepeat. The Protracker documentation actually said not to use it because it doesn't work. I'm not surprised people did anyway though.

Is there anything we could do to make AO your preferred chiptune player, or are you simply married to the "all in one even when standalones are better" concept that keeps MAME #1? ;-)

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Regarding ADPCM in HES, it was never part of the original spec to begin with (http://www.purose.net/befis/download/nezplug/hesspec.txt) - notice the I/O Map doesn't cover the CD/ADPCM registers at 0x1FF800-0x1FF80F. There are 6 CD games that I'm aware of that use a ADPCM drumset alongside PSG (well, one is a hidden shooter on a preview disc, but still). At the time that I did them, no HES player supported ADPCM, but I could still get the rips working in Mednafen and Ootake anyway, so I released them. Afterwards (quite recently in fact), ADPCM support was added to NEZPlug++.

So, I definitely wouldn't call lack of support of ADPCM for HES a bug. It's really just the latest development in the format (probably the final frontier).

Last edited by kingshriek; 10/09/07 02:32 AM.
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Originally Posted by R. Belmont
Actually it only uses a lot of CPU when it's not playing music.

No, Mr Belmont! I am serious here.

Take a look at this diagram.
http://img222.imageshack.us/img222/1207/diagramlf2.png

As you can see, on a dual processor system, it uses both cores when not doing anything. And it uses 100% of one core when playing a song. On a single processor system, 100% of the CPU is used by audio overload all the time when it is running.

Now, I would say that this is a very serious glitch. It would drive up the processor temperature, and on laptops, drain the battery quickly.

This is also a waste of processor time.
For example, if one young chap wants to encode some mp3s and listen to the soundtrack of "Seiken Densetsu 3" at the same time, surely his mp3 encoding will take a lot longer because Audio Overload is using a lot of the CPU time (which would otherwise have been put to better use).
And because he didn't get his mp3s encoded on time, he is late to work, and his boss is angry and cuts his salary. And then the stress of financial trouble could drive him to alcohol. After this, because of his drink problem, his wife leaves him.

Lives could be ruined this way.


Yo wazzup my main men!!!1!1!23£!$1
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It's fixed already, you can stop selling the drama now :-)

ETA: just finished rewriting the root counters. FF7 now plays exactly the same speed as in Highly Experimental and the OST.

Last edited by R. Belmont; 10/09/07 02:51 AM.
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Can always use some drama in life smile hehe

Thanks.. I'm too cheap to have a dual core bug yet.. :P but glad its fixed.

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Originally Posted by R. Belmont
Is there anything we could do to make AO your preferred chiptune player, or are you simply married to the "all in one even when standalones are better" concept that keeps MAME #1? ;-)

Actually I'm using a few external players when they are better (M1, Hoot, WinJam for Atari ST files, etc). And I'm gonna keep AO for SSF until someone backports your promised libopenssf to a winamp plugin or the like.
But yeah, I do prefer all in one approach, and AO is still missing some crucial formats (XM, IT, SID, many Amiga exotic ones, and a good MIDI softsynth (PC games, NDS VGMTrans rips)).

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Just to pull back one thing, AO does force VBlank timing for MODs detected to be NoiseTracker or otherwise pre-ProTracker (the detection method is the same one used by UADE, so it oughta be solid). It definitely picks up Klisje Paa Klisje[1] fine (and there's a specific check also for a broken-but-common version of KPK that's floating around the Internet - it was re-saved in ProTracker or a compatible PC tracker and the "number of patterns" is incorrect even though they're all present in the file). Other pre-Protracker modules are harder to come by.

[1] People reading this post who've never heard Klisje really should - it's probably the most genuinely musical MOD ever made.

Last edited by R. Belmont; 10/09/07 06:28 PM. Reason: It gets easy to mix up these trackers :)
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Good to hear, and I'd recommend Pink's Klisje Paa Klisje AHX rendition even more than the original.

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It's odd because the pattern data is probably directly ripped, but to my ears the AHX version sounds much more quantized and robotic than the original. I'd like to hear a name-brand SID musician attempt it sometime on real hardware. Until then, z00m's VTX of Second Reality is probably my favorite samples to chip conversion, although the SIDs from the C64 remake of Desert Dream were great too.

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Uhh, from the top of my head:

KB's 2nd Reality C64 Soundtrack.
Mitch & Dane's Pools of Poison and 911 conversions.
Vip's Love Theme conversion.

Though all tunes make extensive use of the SID filter, so if you play them in something ancient like libsidplay1, they're not gonna sound so good.

Last edited by Knurek; 10/09/07 09:46 PM.
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