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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Well, links to new rips are in romanji, so it's not really that important.  As for SSF: http://www.vorc.org/en/20070917110827
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Hmm, I guess I'll include my SSF code in the Unofficial PSF SDK (actual name pending) ;-) ![[Linked Image from rbelmont.mameworld.info]](http://rbelmont.mameworld.info/ssf.png) (No, that's not in the shipping version - there are a few technical difficulties with the format right now =)
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I've added 7zip archive support and the SSF support's much improved. This track from BLACK/MATRIX sounds distinctly like Cypress Hill. Don't play it unless you've got bass :-)
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Joined: Oct 2004
Posts: 296
Senior Member
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Senior Member
Joined: Oct 2004
Posts: 296 |
Mega Man: Battle and Chase (found in the WIP section) doesn't seem to work, either- it plays silence.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
There's nothing necessary to change, it's just an image of SCSP RAM with the boot code modified :-) I'm guessing the reported problems with the existing plugin are related to Corlett using StarScream, which is notoriously buggy. (At least I'm not hearing anything wrong with the tracks marked as "bad" in BLACK/MATRIX, and I of course use the MAME 68k core).
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Incidentally, is that script publically available? I'd love to see how it works and maybe rip some ST-V games :-)
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Well, I did link to it in my previous post. :P ST-V game would be nice, though I kinda doubt they'd use the standard Saturn music driver... //Edit Also, the worst offender I could find was a proof of concept Yu-No rip. Sounded nothing like music... Available here: http://www.uploda.net/cgi/uploader4/index.php?dlpas_id=0000019601.rarUse ssf as download password.
Last edited by Knurek; 09/20/07 04:35 AM.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Actually the ST-V driver is the Saturn one with an #ifdef enabled to read the coin inputs and pass them up to the SH-2. So I figure adding a hotkey to MAME to dump the 68000 RAM plus the dump script should yield something not unlike success, but we'll see  (And of course ST-V's a good target because except for VF Remix all the games use sequenced music).
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Yeah, but all those PSX based arcade games don't really use standard PSX SEQ format, right? And the script's only looking for standard Sega music format right now.
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