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Joined: Nov 2003
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Well, links to new rips are in romanji, so it's not really that important. smile

As for SSF: http://www.vorc.org/en/20070917110827

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Hmm, I guess I'll include my SSF code in the Unofficial PSF SDK (actual name pending) ;-)

[Linked Image from rbelmont.mameworld.info]

(No, that's not in the shipping version - there are a few technical difficulties with the format right now =)

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I've added 7zip archive support and the SSF support's much improved.

This track from BLACK/MATRIX sounds distinctly like Cypress Hill. Don't play it unless you've got bass :-)


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Mega Man: Battle and Chase (found in the WIP section) doesn't seem to work, either- it plays silence.

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RB, if you want to change something with the SSF format (as in, add something Neill missed), make sure you notife kingshriek (http://snesmusic.org/hoot/kingshriek), as he's the guy that made the SSF ripping script (http://h1.ripway.com/kingshriek/ssfdump_v004.zip) that helped doing all those recent rips. smile

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There's nothing necessary to change, it's just an image of SCSP RAM with the boot code modified :-) I'm guessing the reported problems with the existing plugin are related to Corlett using StarScream, which is notoriously buggy. (At least I'm not hearing anything wrong with the tracks marked as "bad" in BLACK/MATRIX, and I of course use the MAME 68k core).

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Incidentally, is that script publically available? I'd love to see how it works and maybe rip some ST-V games :-)

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Well, I did link to it in my previous post. :P
ST-V game would be nice, though I kinda doubt they'd use the standard Saturn music driver...

//Edit

Also, the worst offender I could find was a proof of concept Yu-No rip. Sounded nothing like music...
Available here:
http://www.uploda.net/cgi/uploader4/index.php?dlpas_id=0000019601.rar
Use ssf as download password.

Last edited by Knurek; 09/20/07 04:35 AM.
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Actually the ST-V driver is the Saturn one with an #ifdef enabled to read the coin inputs and pass them up to the SH-2. So I figure adding a hotkey to MAME to dump the 68000 RAM plus the dump script should yield something not unlike success, but we'll see smile (And of course ST-V's a good target because except for VF Remix all the games use sequenced music).

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Yeah, but all those PSX based arcade games don't really use standard PSX SEQ format, right? And the script's only looking for standard Sega music format right now.

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