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Actually the PSX arcade games that do use sequenced music (Konami 80s, Wedding Rhapsody, etc) do use standard SEQ/VAB format. There's no cost savings using a console platform if you don't also use the console's tools :-)

And as far as I can tell the dumping script doesn't search for anything unless you're using SSF format. Yabause-style direct dumps just have a "start sequence" command poked into them. I'll try it in a sec though. If it works, the sound test menu in most ST-V games is gonna become a goldmine.

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I don't know what Corlett's plugin sounds like on that Yu-No rip, but http://rbelmont.mameworld.info/yuno.mp3 sounds like music to me ;-)

And I successfully ripped the level 1 song from ST-V Shienryu. Here's an untagged version: http://rbelmont.mameworld.info/shienryu_test.zip

One more thing: http://rbelmont.mameworld.info/stvssf.zip is a patch against MAME 0.119 so that pressing U during an ST-V game will dump ssf.bin, ready to use with kingshriek's script. For Shienryu I had to change the tonebank and track to 0x01 in the ssfdata.py file like the history_buffer.txt suggested (and don't forget to set pmdump to 0).

(Edit: I revised the patch to output ssf.bin directly so you don't have to rename it).

Last edited by R. Belmont; 09/20/07 05:11 PM.
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By god, you're right... Let's see if I can rip something out of DoA++.

Last edited by Knurek; 09/20/07 02:10 PM.
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Some of what you guys are talking about is going over my head, but Dead or Alive++? Isn't that an arcade only game? Does this mean doapp might be playable in a new M1? smile

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Well, it should be possible to make a PSF set from the game but it'd require someone more skilled at it than me, as quick import of the ripped datas into davironica EZPSF driver doesn't output sound.
But yeah, the game uses standard SEQ/VAB driver, I've succesfully converted the ripped SEQ files to MIDI and they play fine (albeit with wrong instruments for obvious reasons).

//Edit

RB, the part in the yuno that starts playing at roughly 17 seconds in does sound a bit out of tune (both in in_ssf and in the MP3 sample you provided). At least compared to the PC-98 original, maybe the Saturn conversion is borked. Compare yourself. www.snesmusic.org/hoot/yuno.ogg

Last edited by Knurek; 09/20/07 02:42 PM.
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Slick: not in M1, but it should be possible to rip some PSX-hardware arcade games to .PSF and most ST-V (Saturn hardware) games to .SSF so AO can play them.

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Knurek: you post on 2CH, could you inform them of the ST-V patch and the Shienryu test rip?

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I'd preffer Fujix or someone other fluent in Japanese did it. Everytime I post there in english I feel like I'm intruding. :|

You can always submit it as news on VORC, most of the Japanese rippers read that as well.

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I see a regular there noticed and posted it in Japanese, so it's all good smile

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Sorry to get in the middle of this conversation, but I discovered a game that doesn't seem to work with the latest Audio Overload: Power Blade 1, an NSF. It gives me the corrupted/nested error when I try to play it (and before you ask, yes, it's unzipped or unrared or whatever- I'm just trying to play the nsf itself). For some reason it doesn't work in Game Music Box either- not sure why this is. Does it have a weird sound system or something?

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