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Joined: Mar 2001
Posts: 17,239 Likes: 263
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I didn't know there was anything wrong with the HES support 
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Joined: Nov 2003
Posts: 459
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Senior Member
Joined: Nov 2003
Posts: 459 |
I'd say it's missing ADPCM support at the very least. 
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
See, this is why I hate this project. People seemingly only report bugs as a means of gotcha-ing Richard and myself. The HES support has been the same for like 4 years now, and there's nary a peep until it becomes an opportunity to score points on a messageboard (and even then there are no usable details). Is everyone also this rude to Corlett and Kobrin and whoever? (I know they are to HCS, so don't answer there).
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Joined: Dec 1969
Posts: 920 Likes: 3
Senior Member
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Senior Member
Joined: Dec 1969
Posts: 920 Likes: 3 |
Ah, so it's not just me that feels that way. HES hasn't changed since it was first implemented in Audio Overload, and nobody has ever commented about it before. RB - Non illegitimi carborundum... 
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Joined: Apr 2006
Posts: 737 Likes: 1
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Joined: Apr 2006
Posts: 737 Likes: 1 |
It looks like support for this hasn't been in Nezplug++ for very long at all, rips have been out only for a couple months that include the ADPCM samples... I'd find it no wonder you might be in the dark about it. I didn't even pay notice to it until it was just mentioned above  As it is, I only see 5 sets that have this in them (on kingshriek's page). = LINK HERE= I'd be hard pressed in knowing what is missing without a source recording of the games.. Tafoid
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
You'd have to ask kingshriek or Offgao about the details, cause I don't really know what's the deal is with ADPCM support, I can just tell that AO doesn't play them. Kingshriek has a few ADPCM rips on his site, maybe looking and them would help as well.
If I had some testcases handy I'd post comparison waves like with the S98, but I don't. I do have some ready for Protracker, but this is kinda time consuming, so it'll have to wait for a better time (though from the top of my head, E0x and EFx isn't supported. E0x is used in Mystical's Salsa Con Carne (roughly 1:00 into), EFx in Reed's Urea Geller).
//Edit
And yeah, this is all fairly recent. Offgao's been adding fixed to NEZPlug for the last... Dunno, two months.
Last edited by Knurek; 10/08/07 09:27 PM.
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
I enjoy "dogfooding" AO enough that it's not a major deal. And working on it and M1 have gotten me in regular contact with some very cool people, like the current Hoot team.
It's just that the seeming reluctance to post bugs as they're encountered annoys me. I don't expect anything of the complexity of MAMETesters, but some of the immediacy wouldn't hurt. It's not like we don't fix things - the AY, SNDH, KSS, SPC, and S98 engines have all been scrapped and replaced with better code as a direct result of reports, and there's more to come.
ETA: I can see ADPCM being a recent thing, most PCE emulators don't play it either (someone filed a bug against MESS on it and I think Judge puked ;-)
I don't have Protracker effects memorized, but I assume one of those is the filter control? I'm just happy I recently found a site that has all of U4ia's mods still. "Watch Your Bass Bins" is the Protracker torture test nobody knows about, and unlike ode2ptk you can actually listen to it :-)
Last edited by R. Belmont; 10/08/07 09:44 PM.
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Joined: Sep 2007
Posts: 10
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Joined: Sep 2007
Posts: 10 |
Well i never reported such bug for AO simply because i never used or tried AO till i came across this thread.  A good test to see that current Hes support is incomplete is Jacky Chan, check it against Nezplug++ or even Ootake or Mednafen. If you need Hes archive see Kaminari's hes page
Last edited by Squaresoft74; 10/08/07 09:50 PM.
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Joined: Nov 2003
Posts: 459
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Senior Member
Joined: Nov 2003
Posts: 459 |
It's just that the seeming reluctance to post bugs as they're encountered annoys me. See, if I'd use AO, I'd post bugreports till you'd get sick just looking at my nick. But it's not my player of choice (let's not get into that discussion again), so what I can find are, you know, random things here and there. I don't have Protracker effects memorized, but I assume one of those is the filter control? I'm just happy I recently found a site that has all of U4ia's mods still. "Watch Your Bass Bins" is the Protracker torture test nobody knows about, and unlike ode2ptk you can actually listen to it :-) Yea, E0x is filter control. EFx is that funky invert loop thingy which had some sample breaking bugs (and is used by some chiptunes to change the samples). This breaks AO pretty bad (constant nagboxes if the module uses the effect extensively). One other thing I'm pretty sure you don't support (sorry, don't have the time to whip up an example to check) is VBLANK timing as discussed here: http://www.un4seen.com/forum/?topic=1839.0Also, if you want modules, try ftp.modland.com which has the largest collection of them online (updated daily).
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Joined: Mar 2001
Posts: 17,239 Likes: 263
Very Senior Member
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Very Senior Member
Joined: Mar 2001
Posts: 17,239 Likes: 263 |
Understood, SS74. It was just bad timing - Richard had just emailed me a thread from a Mac forum where a few people were being ridiculous about PSF files being slightly too fast (something pSX Author is helping me fix right now - see what I mean about meeting cool people?)
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