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Re: Audio Overload 2.0b8 is out... [Re: Slick Mandela] #33862 09/22/07 11:30 PM
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It's likely the final game used streaming music and the ripped synthesized tracks were some sort of early test. It's also not uncommon for PSFs/SPCs/etc to have tracks that weren't used in the actual game.

Re: Audio Overload 2.0b8 is out... [Re: R. Belmont] #33864 09/22/07 11:55 PM
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PSF rips of Gallop Racer (arcade) and Heaven's Gate (arcade) have been done by the 2CH guys, and they play fine in AO smile

Until VORC catches up, you can get them here:
http://www.uploda.net/cgi/uploader1/index.php?dlpas_id=0000254162.zip
Enter psf in the first text entry box and press Enter to download.

Now I'm hoping for Tondemo Crisis smile And Shanghai.

Last edited by R. Belmont; 09/23/07 12:02 AM.
Re: Audio Overload 2.0b8 is out... [Re: R. Belmont] #33865 09/23/07 06:05 AM
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Yeah, Croc and Klonoa use XA for audio.
Klonoa has a few sequenced tracks, the ones from Croc are early versions of the ones used in the game (as stated in the readme that should be included with the set).

Re: Audio Overload 2.0b8 is out... [Re: Knurek] #33867 09/23/07 09:53 AM
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I have "Shanghai: The Way to the Great Wall (special edition)" for PlaySatation. I know it uses sequenced music. In the "MUSIC" directory on the CD, there are a whole lot of very small .SEQ files (2kB-4kB), a 34kB .VH file and a 476kB .VB file. Sorry for being a n00b, but is there any way I can play this music with AO? Here is a zip of the folder, in case it may help.

edit: added link to files

Last edited by Vas Crabb; 09/23/07 10:03 AM.
Re: Audio Overload 2.0b8 is out... [Re: Vas Crabb] #33870 09/23/07 11:25 AM
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Are you sure the game doesn't use XA or CDDA for music? The sequences you've posted are pretty short, so I'm guessing they are used for SFX/Jingles.

You can try importing them into Mark Grass Generic PSF driver (http://markgrass.the-horror.com/PSF1/) or Davironica's one (http://oddigytitanium.com/psf/psfpsf2/psfpsf2.php) and see if it'll work, but yeah, only jingles here.

Re: Audio Overload 2.0b8 is out... [Re: Knurek] #33871 09/23/07 11:42 AM
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No, it doesn't use CDDA. The disc only has a single data track. It has quite catchy looping sequenced music for each level. It's possible it's some custom format that I won't be able to find a player for, though.

Re: Audio Overload 2.0b8 is out... [Re: Vas Crabb] #33872 09/23/07 11:50 AM
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Nah, .SEQ+.VH+.VB is bog-standard. And I'll bet it's the same music as the arcade ZN-1.

ETA: I do tend to agree that those sequence files are too short for any kind of music though - .SEQ is essentially slightly more compact MIDI data and you aren't going to fit anything interesting in less than 100 bytes smile (They don't appear to be otherwise compressed either, the pQES signature is right where it should be).

I'm guessing the actual music sequences are elsewhere.

Last edited by R. Belmont; 09/23/07 11:55 AM.
Re: Audio Overload 2.0b8 is out... [Re: R. Belmont] #33873 09/23/07 11:53 AM
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Thanks Knurek, but all of those tools you pointed me at were Windows binaries only. Is there any way I can make a PSF for AO with .SEQ+.VH+.VB on a Mac or Sun? I don't have any other platforms at home.

Re: Audio Overload 2.0b8 is out... [Re: Vas Crabb] #33874 09/23/07 11:59 AM
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Nope, the PSF tools I'm aware of are all for Windows. Corlett posts source for a lot of the small ones, but PSFLab is the biggie and it's a ginormous MFC beast.

Check if any of the other data files in the game contain the magic "pQES" signature though - if you can find the music Knurek or I could probably slap something together.

Last edited by R. Belmont; 09/23/07 12:01 PM.
Re: Audio Overload 2.0b8 is out... [Re: R. Belmont] #33877 09/23/07 12:42 PM
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Stiletto Offline
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Originally Posted By R. Belmont
Hmm, that site chokes both Amikai and BizLingo, so it's not real useful for me.


Do a post at a time, and BizLingo will be happy. I've run into this sort of messageboard before.
Ex. http://pc11.2ch.net/test/read.cgi/dtm/1174838154/1
http://www.excite-webtl.jp/world/english/web/body/?wb_url=http%3A%2F%2Fpc11.2ch.net%2Ftest%2Fread.cgi%2Fdtm%2F1174838154%2F1&wb_submit=%83E%83F%83u%83y%81%5B%83W%96%7C%96%F3&wb_lp=JAEN&wb_dis=2

Still, not pretty.

[EDIT] Also, Google was able to process the first I-don't-know-how-many lines.

- Stiletto

Last edited by Stiletto; 09/23/07 12:49 PM.
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