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Joined: Mar 2004
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Joined: Mar 2004
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Originally Posted by R. Belmont
Even more SSF fixups:

http://rbelmont.mameworld.info/aoDec14_w32.zip for Win32 and
http://rbelmont.mameworld.info/aoDec14_w64.zip for Win64.

ETA:
http://rbelmont.mameworld.info/ao20b9t32-lnx.tar.bz2 for Linux (x86) and
http://rbelmont.mameworld.info/ao20b9t32-lnx64.tar.bz2 for Linux (x64).

The sound quality overall gets a nice boost on this one, in addition to fixing specific errors in some games.
Hey, that's a huge improvement. Not sure if a Saturn version of Radiant Silvergun is a valid comparison here, but now AO sounds almost like the real thing! Keep up the good work guys!

Joined: Mar 2001
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R
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Joined: Mar 2001
Posts: 17,239
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I've not noticed a difference in music between Saturn and ST-V games when both are sequenced. The second track in my ST-V Radiant Silvergun rip sounds identical to Neil Corlett's original test rip from the Saturn version, and ditto my test Guardian Force ST-V rip vs. the corresponding track in kingshriek's Saturn rip.

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