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Re: AO pre-release b9 test [Re: Knurek] #34620 10/14/07 06:41 AM
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Richard Bannister Offline OP
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Gah, no, I just mistyped the link. It's fixed now.


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: AO pre-release b9 test [Re: Richard Bannister] #34621 10/14/07 07:42 AM
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belegdol Offline
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Buttons do not seem to scale well if one uses localised desktop:

Re: AO pre-release b9 test [Re: belegdol] #34624 10/14/07 11:40 AM
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Here's a zip with more problem SNDH files :-)
http://www.ym2149.com/sndh_dma_and_digi.zip

Some of them are using DMA (Atari STE and Falcon specific) so i don't know if thats the problem since other DMA tunes play fine (but without the DMA samples being heard)... "On_Behalf_Of_the_Queen.sndh" is included as an example of a DMA tune playong in AO.

The "Warp_digi.sndh" has some clicks/noise in it, even if digitunes don't sound good on the ST they don't sound that bad ;-)
A recording (ogg) from an ST of the warp tune is included.

Some newer Atari ST tunes use some sort of limited treble/bass control that only the STE has, not even Falcon has that.
Check out the "Bubble Days" mp3 and SNDH from the following link:
http://dma-sc.atari.org/works.php?cat=st
The treble and bass is heard 1:20 in the tune.
There is no emulator SNDH player supporting that effect... maybe AO can be first :-)

Last edited by Stefan Lindberg; 10/14/07 11:43 AM.
Re: AO pre-release b9 test [Re: Stefan Lindberg] #34626 10/14/07 12:56 PM
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R. Belmont Offline
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KS: that's odd, because AO should enforce that. I'll check it out though.

Stefan: we're using SC68 to play that stuff, and the actual authors apparently haven't touched it for about 3 years now, so my ability to fix things is limited (it works like UADE where everything is played by real 68000 code running in an ST/STE/Amiga emulation environment).

Re: AO pre-release b9 test [Re: R. Belmont] #34707 10/16/07 09:02 PM
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Squaresoft74 Offline
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Off topic but The Legend of Dragoon (psf set) is available on my homepage if you want to test with AO while i'm finishing with the Magic Knight ssf set. smile

Re: AO pre-release b9 test [Re: Squaresoft74] #34711 10/16/07 09:41 PM
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R. Belmont Offline
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Works fine. Your PSF rips always do as far as I know of - the difficulty is usually someone hand-assembling something preposterous in their shell code (the Chocobo's Dungeon 2 PSF rip has a branch in the delay slot of another branch, which is a big no-no in the MIPS manuals and smf even verified on a real PSX that it doesn't run the way the ripper intended). In such cases AO actually detects and patches the code to run properly.

Re: AO pre-release b9 test [Re: R. Belmont] #34802 10/18/07 09:16 PM
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Knurek Offline
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RB, just a question, as I'm not sure whether you knew 'bout the feature.
Does AO's MDX loader handle PCM8 mode? Not sure if it was done on the real hardware by software mixing or by an additional soundcard (Wiki says the latter, but it's Wiki, so...), but there's a bunch of files that use 8 channels of PCMs.
I've tried them in AO and they're played horrible (clutter of notes on the PCM channel), hence my question. If you want the files (great conversion of Rayforce), I can upload them somewhere.

Re: AO pre-release b9 test [Re: Knurek] #34803 10/18/07 09:27 PM
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Our MDX loader is MXDRV, which is the basis of both the KBMedia and Winamp plugins (it's actually a very literal C translation of the X68k's standard music driver hooked into partial X68000 hardware emulation). Software mixing on that system is extremely unlikely - you'd have to not only mix but encode to ADPCM, which makes it prohibitively expensive on a 68000. This is why several games had the option of using an MT-32.

Re: AO pre-release b9 test [Re: R. Belmont] #34807 10/18/07 10:05 PM
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Knurek Offline
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Well, the Winamp plugin has an option for PCM8, and plays the files listed below fine (as does Hoot, haven't tried KBMedia). AO doesn't. And wasn't the fastest X68000 setup clocked at 50MHz? Surely this would suffice for some software mixing...

www.snesmusic.org/hoot/rayforce.rar

Also, a bit OT, this is kinda new:
http://www19.atwiki.jp/hoot2ch/pages/373.html
I can confirm it's working fine.

Last edited by Knurek; 10/18/07 10:07 PM.
Re: AO pre-release b9 test [Re: Knurek] #34809 10/18/07 10:24 PM
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The later X68030 was available up to 33 MHz, but Japan had largely fallen to Windows by then[1]. AFAIK all the commercial games run fine on the base 68000 model, and that's what most emulators target (including the current MESS driver).

[1] Imagine what sort of funky JDM machines might've popped up with PS1-era graphics and audio hardware...

Last edited by R. Belmont; 10/18/07 10:25 PM.
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