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Joined: Oct 2000
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Hi! It's been a while since I've stuck my nose into these boards. smile I miss all of ya!

I just picked up a shiny new MacBook Pro, along with Parallels and Vista. So, I figured I'd come here for recommendations, since only other Mac people know what kind of software a Mac person is looking for. What Windows MAME front-end do you recommend? And what other Windows emulators are the good ones, which ones do you recommend I use?

It seems like all the work these days is being done on the Windows versions of emulators, so it's time for me to switch. smile


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what about looking for the mac versions of the same emulators? running natively they should be definitely faster (but I don't have parallel, so don't take it as an absolute truth)...

Joined: Mar 2001
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R
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Yes, there's a speed hit for Parallels - Intel chips can't emulate themselves, and Parallels actually uses Wine's DirectX emulation for graphics and sound in games/emulators so things may not look/sound quite like they do on a real Windows machine or Boot Camp.

It's kinda funny - there's actually *more* interest in Mac ports of stuff since Intel (if less from Richard). pSX should be native on Mac (and Linux and Windows) at it's next release, for instance.

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great news about pSX[1] smile

[1] waiting for zinc with console support or mess in a far future...

Joined: Dec 1969
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Time is the fire in which we burn frown
I'm delighted to hear about pSX though...

Joined: May 1999
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Welcome back, Brian smile

Did you try MAME OS X? I use Parallels, too, but I find it hard to justify using it for a Windows MAME front end.

Seriously, I even prefer using SDLMAME from the terminal than messing with MAME32 in a virtualization package.

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Thank you for the tips. smile

So, what emulators do you prefer the best on Mac OS X Intel these days? My collection is ancient and I really ought to update it thoroughly, but I don't have time to play-test all the new ones!


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MAME OS X already offers more features than MacMAME ever did, runs great on Intel (and still fine on PPC) all in a user-friendly package, although it is sometimes a few versions behind base-line.

To keep on the bleeding edge, RB updates SDLMAME usually within 24 hours of a new release and runs equally well. After starting SDLMAME from the command line (this could be done with a simple AppleScript wrapper), you can use the built-in front end of MAME for basic features.

PS: maybe time for an update to MacMAME OS X documentation? grin

Last edited by Carbon; 11/01/07 06:38 PM.

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