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Christmas is next week, but the presents are early on us this year.

Presenting: AO 2.0b10 test 1
- Reverb enabled for PSF2s
- Greatly improved stability and compatibility for PSF2s:

* Most SquareSoft games now play, including Final Fantasies X-2, XI, XII, and Kingdom Hearts 1 and 2. FF X does not play and Front Mission 4 plays but has issues.
* Streamed rips play but not correctly - you'll get snippets of correct music but it doesn't sync up properly. (These include Fantasy Zone and the Ratchet and Clank 2 test rip thats floating around)
* Games that worked before should no longer have track cutout problems (BLACK/MATRIX II) or songs that don't work (Shadow Hearts). (Some Square tracks do still have cutout problems, I'm working on it).

The Mac version should be coming soon. Copy/paste these URLs if you get Googled, as per usual:

http://rbelmont.mameworld.info/ao20b10t1-w32.zip (Windows)
http://rbelmont.mameworld.info/ao20b10t1-w64.zip (Windows 64-bit)
http://rbelmont.mameworld.info/ao20b10t1-lnx32.tar.bz2 (Linux x86)
http://rbelmont.mameworld.info/ao20b10t1-lnx64.tar.bz2 (Linux x64)

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Great job getting that Square monstrosity to work. smile

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Apologies for the delay on the Mac version, there were several endian problems lurking in the code. "Airship" from FFXI just played flawlessly for 3:39 + the fadeout on my PowerMac G5, so if Richard's still awake there should be a Mac build soon.

Last edited by R. Belmont; 12/21/07 12:25 AM.
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Mac version here:

http://www.esatclear.ie/~bannister/ao20b10t1-mac.zip

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Those reporting bugs against the Mac version should specify whether they're using Intel or PowerPC. It appears there may be at least one more endian issue.

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I'm still using a PPC Mac, just as a note.


KungFuFurby, Bug Reporter for various stuff (somewhat)

Runs: Mac OS X 10.4.11 on a 1.8 GHz PPC G5
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R
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BTW, I should have mentioned this up front, but the place to get PSFs and PSF2s is Lawrence Lin's mirror. Zophar's are waaay out of date.

Also, I'm working on a LinuxPPC binary for the PS3 - oddly there's some sort of endian issue in my GUI frontend (and not in the actual playback). Really smile

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Okay, I have some feedback on the Intel Mac version of AO.

First of all, cheers for the bug fixes. Shadow Hearts plays very nicely except for some strange noise at the beginning of each song. Interesting thing is that this noise seems to be even processed by the reverb engine laugh . The only tracks that don't show this are "110 - Army Mood", "213 - Sweet Pillows", "215 - Don't Cry My Vampire" and "231 - Result".

I didn't test much more, yet, but Final Fantasy XII seems to play fine.

Oh, and a few general notes about Audio Overlord itself:

I don't know how many people have already asked for this, but Audio Overload is not actually the best player in terms of usability. Some simple playlist functions like "Clear Playlist" or "Song Shuffle" in unison with automatic advancing after a track is finished would be nice additions to make AO the greatest game music player in the world.

Another feature I'd like to see in the Mac version would be hiding the player window when pressing the Close button instead of closing AO completely.

Last edited by F-3582; 12/21/07 06:41 PM.
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R
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The latter is not going to happen. Press Command-H if you just want to hide the window.

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Question: Are you intrested in putting in Script700 Support? Here's a description of it: http://snesmusic.org/v2/wiki.php?iRequest=wiki/ViewPage&iPage=Script700

It is an addon to the SPC format that some players use to fix problems.

I believe this set uses Script700, as it came out first-note sticking:
http://snesmusic.org/v2/profile.php?profile=set&selected=14205


KungFuFurby, Bug Reporter for various stuff (somewhat)

Runs: Mac OS X 10.4.11 on a 1.8 GHz PPC G5
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