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Joined: Oct 2004
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I found a bug with the Clay Fighter set (found at http://snesmusic.org/v2/profile.php?profile=set&selected=566 ): The following tracks don't play:
-clay-01
-clay-03b

This occurred in the Mac version, BTW.

Last edited by Slick Mandela; 12/29/07 10:06 PM.
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FYI, those tracks play fine on latest Win32 version of AO.





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FYI: Groove On Fight is now fully tagged thanks to the 2CH guys. If anyone has a valid Romanization of the composer's name I'll add that too.

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Gong along with the same bug I mentioned a few posts up, the Bubsy 2 voice bytes (set found at SNESMusic) don't seem to play in the Mac version either.

If it helps for testing, I'm using a Mac Intel machine.

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Those tracks play fine on Linux too. They're very short - I wonder if that's somehow the problem.

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Turn off the precalculating volume levels option Slick...

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Thanks, that seems to have fixed it.

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Can anyone explain to me on why the PS2 Square games were not working previously, on a technical level? Is it because the games' music were a PITA to emulate?

But anyway, good job, Arbee.

Last edited by Washu-Chan; 01/06/08 03:53 AM.

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RB will probably elaborate on this but my understanding is that the driver uses some crazy multithreaded code that requires very precise emulation.

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There's a very minor bug in the "jump" button for the Windows 32-bit version. Only the number farthest to the left is inputed (12 becomes 1, 210 becomes 2, 91 becomes 9).

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