Previous Thread
Next Thread
Print Thread
Page 5 of 7 1 2 3 4 5 6 7
Joined: Oct 2007
Posts: 11
D
Member
Member
D Offline
Joined: Oct 2007
Posts: 11
Originally Posted by R. Belmont
The intended flow is that you start it playing, then set the record filename, then type in the track number - the recording should start when the track changes. That at least used to work, not that I've tried it lately smile
Unfortunately, you cannot set the record filename while the track is playing. This does not work in either 2.0b9 or 2.0b10.

Joined: Mar 2008
Posts: 23
Member
Member
Joined: Mar 2008
Posts: 23
Originally Posted by Richard Bannister
Mac version here:

http://www.esatclear.ie/~bannister/ao20b10t1-mac.zip

I was hoping to give this a try, but it seems the link is dead.

Joined: May 2006
Posts: 111
Senior Member
Senior Member
Joined: May 2006
Posts: 111
I just found a playback bug in Vagrant Story (PSF1):

A few samples always end in some "fut" noise. The best example is song "102a VKP Headquarters" where it is most noticeable in the strings playing in the beginning of the song.

Oh, and one more thing: It looks like it only opens one song of the Shadow Hearts Soundtrack "232 Black Cat Floating in Blue Sky".

I'm using the Intel Mac version, by the way.

EDIT: Whoops, well, the thing with only one song opening was apparently caused by having played a lot of songs songs from the Vagant Story Soundtrack before and clearing the playlist afterwards. Closing AO and restarting it made the entire Shadow Hearts OST play again.

EDIT #2: Hmm... looks like AO parses the song lengths of SPC incorrectly. At least the songs from Kirby's Dreamland 3 OST (from snes-music.org) are a few seconds too short. AO doesn't even show the song lengths, by the way.

Last edited by F-3582; 04/02/08 12:08 PM.
Joined: Mar 2001
Posts: 17,239
Likes: 263
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,239
Likes: 263
Turn off the pre-whatever on the Mac to get correct SPC lengths. They're sample-accurate on my PC versions.

Joined: Dec 1969
Posts: 920
Likes: 3
R
Senior Member
Senior Member
R Online: Content
Joined: Dec 1969
Posts: 920
Likes: 3
The Precalculate option plays five seconds of audio internally, then restarts the track. If you're getting errors in SPC length then odds are we're not handling the track restart command correctly.

Joined: May 2006
Posts: 111
Senior Member
Senior Member
Joined: May 2006
Posts: 111
Maybe it is buggy for tracks shorter than five seconds (the "Kirby Lose" jingle, e.g., doesn't play at all).

Anyway, this seems to concern the Mac version, only. AO Linux plays them correctly - only the song length info is missing, as well. And the problems with Vagrant Story and Shadow Hearts exist on Linux, too.

By the way: I found another bug. This time it's a single Scream Tracker 3 file that makes AO (Linux) crash. The interesting thing is that I couldn't find a second one, yet. Anyway, the song I'm talking about is Carrotus.s3m (can be found here) from Jazz Jackrabbit 2.

EDIT: Found another one - Tubelec.s3m (same soundtrack) has some serious glitches (wrong pitch in the lead synth, strange noises...). And looking closer, it seems like every s3m song has these problems, some more, some less. Looks like the Scream Tracker 3 support is a little buggy.

By the way: Does AO support Impulse Tracker files? Because apparently the ones I tried don't work.

Last edited by F-3582; 04/02/08 06:23 PM.
Joined: Mar 2001
Posts: 17,239
Likes: 263
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,239
Likes: 263
IT is not supported. It never really took off as a classic demoscene format the way S3M/XM did, and it's much harder to support than other tracker formats. (If there was a 64-bit version of BASSMOD I'd strongly consider just linking against it to clear all the oddball PC formats, but there's not so I can't).

Joined: May 2006
Posts: 111
Senior Member
Senior Member
Joined: May 2006
Posts: 111
How about Mikmod? Apparently that one is extremely portable and licensed under LGPL. Another option might be XMP which is probably one of the best command line players from my knowledge.

Last edited by F-3582; 04/03/08 04:47 PM.
Joined: Mar 2001
Posts: 17,239
Likes: 263
R
Very Senior Member
Very Senior Member
R Offline
Joined: Mar 2001
Posts: 17,239
Likes: 263
As far as I know Mikmod's playback is relatively poor, and it's essentially unmaintained now.

ETA: XMP is indeed very good, but it's also GPL.

That said, I'm trying to think of any engines in the current AO that aren't either from public source or original by us and failing. Richard?

ETA2: There's one: GSF. But if we opened the source we could just use CaitSith2's reference source based on VBA.

Last edited by R. Belmont; 04/03/08 04:56 PM.
Joined: Dec 1969
Posts: 920
Likes: 3
R
Senior Member
Senior Member
R Online: Content
Joined: Dec 1969
Posts: 920
Likes: 3
I'm not prepared to release under the GPL (sorry, RMS is an asshole) but I'd probably be okay with releasing under something like the MAME license. I need to think about that one for a few days.

Page 5 of 7 1 2 3 4 5 6 7

Moderated by  R. Belmont, Richard Bannister 

Link Copied to Clipboard
Who's Online Now
1 members (1 invisible), 57 guests, and 2 robots.
Key: Admin, Global Mod, Mod
ShoutChat
Comment Guidelines: Do post respectful and insightful comments. Don't flame, hate, spam.
Forum Statistics
Forums9
Topics9,331
Posts122,197
Members5,077
Most Online1,283
Dec 21st, 2022
Our Sponsor
These forums are sponsored by Superior Solitaire, an ad-free card game collection for macOS and iOS. Download it today!

Superior Solitaire
Powered by UBB.threads™ PHP Forum Software 8.0.0