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R
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I wasn't suggesting any particular license, just trying to remember what all was left before we could open it up.

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Originally Posted by R. Belmont
IT is not supported. It never really took off as a classic demoscene format the way S3M/XM did

It's immensely more popular than S3M (8400 S3Ms on Modland vs 19600 ITs).
Most of the preMP3 netlabels did releases in XM/IT.

Originally Posted by R. Belmont
and it's much harder to support than other tracker formats.

I'll give you that. NNA and resonant filters are an horror to implement correctly. smile

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IT never took off for use *in demos* though, probably because the CPU time for playing them properly without a GUS started to get you into mp3/ogg territory :-)

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GSF is it AFAIK. And you're on the verge of replacing that anyway are you not?

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R
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Yeah. I need to get verge-ier, but the replacement code does play some of the rips now :-)

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SPC plays 2 loops then fades, VGM plays 1 and stops - how can i edit these settings?

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SPC files actually don't have any loop data recognized by the player. They got time settings in their ID666 tags, because otherwise they'd play indefinitely. Same to any music format that's basically an executable. You can edit those tags with editing tools (search Zophar's).

VGMs, on the other hand (and any other tracked format), use loop points which AO should recognize. As far as I know you can't change those settings anywhere.

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Originally Posted by F-3582
SPC files actually don't have any loop data recognized by the player. They got time settings in their ID666 tags, because otherwise they'd play indefinitely. Same to any music format that's basically an executable. You can edit those tags with editing tools (search Zophar's).

VGMs, on the other hand (and any other tracked format), use loop points which AO should recognize. As far as I know you can't change those settings anywhere.
thanks, NSFs do play indefinitely smile

i'm making WAVs so imo 2 loops for VGM would be a better default if you can't change it yourself, because many tracks use separate intros before going into loop mode - which is a lot of hassle to edit out if you like your game music to play more than one loop.

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Are you on Windows? If yes, get in_vgm and use some Winamp WAV writing plugin for that job.

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Originally Posted by F-3582
Are you on Windows? If yes, get in_vgm and use some Winamp WAV writing plugin for that job.
i'm aware of that, unfortunately i don't have Windows anymore - i used to keep one for such occasions but it had the tendency to die out of blue all by itself, all the time, requiring formats & reinstalls more often of than i deemed worthy, so the last time few years back it wouldn't boot i decided to let the poor thing go sick

it seems AO doesn't let you start exporting WAVs from NSF files that are not the first track - "Jump to" does show you "L" but doesn't actually export anything and clicking "Next" while recording keeps "L" but stops the WAV frown

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