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Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37571 01/20/08 01:11 AM
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The SDK is updated with the patch above.

Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37634 01/22/08 03:33 PM
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BTW, ks, is the FM "a/b" thing you posted on HCS's board included or what? smile

Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37688 01/23/08 02:51 PM
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Not yet. If you'd like to include it, here it is:

Code:
diff -Nru aosdk_base/eng_ssf/scsp.c aosdk/eng_ssf/scsp.c
--- aosdk_base/eng_ssf/scsp.c	2008-01-19 20:04:40.000000000 -0800
+++ aosdk/eng_ssf/scsp.c	2008-01-23 06:48:29.000000000 -0800
@@ -998,7 +998,10 @@
 		sample=(sample*EG_TABLE[EG_Update(slot)>>(SHIFT-10)])>>SHIFT;
 
 	if(!STWINH(slot))
-		*RBUFDST=sample;
+	{
+		unsigned short Enc=((TL(slot))<<0x0)|(0x7<<0xd);
+		*RBUFDST=(sample*SCSP->LPANTABLE[Enc])>>(SHIFT+1);
+	}
 		
 	return sample;
 }



Re: AO SDK release 1.3.1 available [Re: kingshriek] #37853 01/27/08 08:31 PM
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Hmmmmm.

AO Debug CLI 1.0.1
File 1 (soa-299-02-00.minidsf) Song 1
W32 0 @ 802800
W32 0 @ 802800
W32 8000 @ 800000
W32 1f @ 800014
W32 8000 @ 800080
W32 1f @ 800094
W32 8000 @ 800100
W32 1f @ 800114
W32 8000 @ 800180
W32 1f @ 800194
W32 8000 @ 800200
W32 1f @ 800214
W32 8000 @ 800280
[...]

Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37855 01/27/08 10:39 PM
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Here we go again... smile


Noli umquam docere porcum cantare; perdes tempus et irritabis porcum.
Re: AO SDK release 1.3.1 available [Re: Richard Bannister] #37860 01/28/08 05:06 AM
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Heh. The replacement GSF driver's started playing stuff too, but the "sappy" driver used in about 95% of games doesn't work at the moment so there are problems :-)

The good news is it looks like Blargg's code is modular enough that I can run the old GB sound channels through that and magically have decent accuracy.

Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37862 01/28/08 06:17 AM
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Originally Posted By R. Belmont
the "sappy" driver used in about 95% of games doesn't work at the moment so there are problems :-)


Ech, if only. This isn't DS, I'd say about 40% of the games (most of them Japanese budget releases) use it.

Re: AO SDK release 1.3.1 available [Re: Knurek] #37867 01/28/08 01:25 PM
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Well, either a large majority of games use the same driver or they all stole code from one, because they all fail with identical traces.

Re: AO SDK release 1.3.1 available [Re: R. Belmont] #37880 01/28/08 04:42 PM
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Well, most of the available GSF rips use Sappy. Simply because there's an automated ripper for the driver.
The few that use other drivers had to be manually hacked, and this isn't really something anyone can do 'out of the box' (and the people who can generally don't have time to dawdle on some 2005 American game, etc).

Re: AO SDK release 1.3.1 available [Re: Knurek] #37881 01/28/08 04:51 PM
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Is anyone actively doing GSF ripping now? Caitsith2's GSF page is starting to collect dust smile

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