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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
I did that Saptapper GSF pack a while ago (posted here IIRC). Caitsith2 seems to have lost interest (or rather, is busy with automatic song timer based on blargg's GME and/or SNSF). Unknownfile is busy with the new 2SF format (zero points for guessing which system it covers). There were a few rips done by Labmaster a while ago, but after that silence. The current rippers are more interested in other formats (Sega 32bit for kingshriek, GBS for ugetab).
I'd love to have at least rips for Manfred Linzner games, but alas, doesn't seem like it's gonna happen soon.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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OP
Very Senior Member
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Posts: 17,215 Likes: 234 |
Yeah, 2SF concerns me. Ideally *SF formats decompose into self-booting executable images like NSF or SID (not that Neill himself kept that story straight with PSF2). USF and 2SF are both just save states for specific emulators, which is irritating when that emulator is strongly OS-specific or licensed in a way that doesn't work for you.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Actually ROM + Savestate + Memory patches.
I guess this was done to ease writing the emulation a little (UF mentioned something about DS bootup process being scary).
I understand you though, but the only thing end users care about is if the thing works (or, well, don't work if you can't implement it in the player that's runable in their OS).
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Very Senior Member
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Posts: 17,215 Likes: 234 |
The full ROM is included, or just the sound data? And I would assume given the wide variety of DS homebrew that the boot process isn't *that* scary. Oh well.
Last edited by R. Belmont; 01/28/08 09:03 PM.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Full ROM with the unused data changed to 0x00 to compress better. Of course the tracer that identifies unused data does so after loading the savestate, so all bootup data is most probably gone.
Dunno, if you want to help UF with the thing, better do so fast, before the ripped games number is below 50.
Last edited by Knurek; 01/28/08 09:48 PM.
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Posts: 17,215 Likes: 234 |
That's actually not too bad. I don't have the bandwidth to adult-supervise UF, so just keep in mind you may be ripping for a Windows audience only.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
I'm ripping for myself mostly, other people are just a nice side effect. There's always Wine and co (though to my understanding the UF's plugin doesn't work there, not sure about the Japanese one). If that doesn't pan out, there's always wavewriting (hey, there was a usenet group releasing crappy VGMTransed oneloop mp3s, so I'm pretty sure the proper ones will get done too). And I'm pretty sure the savestate is changed from the Desmume one to SR64 (Project 64 one?).
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Posts: 17,215 Likes: 234 |
What's SR64? An N64 savestate is not compatible with the DS, even a little bit Also, there's a second plugin that plays them?
Last edited by R. Belmont; 01/28/08 10:45 PM.
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Joined: Nov 2003
Posts: 459
Senior Member
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Senior Member
Joined: Nov 2003
Posts: 459 |
Yea, the guy that was doing those AOSDK ssf plugins released it on Sunday IIRC. Here's the link to the latest version, fixing a very annoying memory leak: http://pc11.2ch.net/test/read.cgi/dtm/1191788775/629
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Joined: Mar 2001
Posts: 17,215 Likes: 234
Very Senior Member
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Posts: 17,215 Likes: 234 |
Looks like people like the "FM-B" patch that he put in the AOSSF plugin, so I guess I'll include it officially
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